this post was submitted on 21 Jan 2025
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Gaming

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[–] ProfessorProteus@lemmy.world 111 points 2 days ago (4 children)

I was shocked to find out that Balatro was like 80 MB to download. You don't need million-poly models and 8k textures to make an really good game. Granted, yeah it's a 2D game, but it's a beautifully-presented one.

[–] SkaveRat@discuss.tchncs.de 22 points 1 day ago (4 children)

whatever you do, don't look into its code.

It's basically a single lua file with more if/else/switch nesting than god intended

(unless it was refactored in the last couple months)

[–] JackbyDev@programming.dev 23 points 1 day ago (1 children)

Why not? On the same way you don't need amazing art to make a fun game, you don't need amazing code either. If the game is fun then it's a success.

[–] SkaveRat@discuss.tchncs.de 8 points 1 day ago (1 children)

agreed, but not the point I was making

[–] hypnicjerk@lemmy.world 5 points 1 day ago

balatro: oh dear, oh dear. gorgeous.

yandere simulator: you fucking donkey.

[–] Blackmist@feddit.uk 5 points 1 day ago

If it works it works.

[–] frayedpickles@lemmy.cafe 5 points 1 day ago

Yeah a lot of games have shit code and always have. Real time strategy "ai" is especially egregious if I remember right.

[–] dual_sport_dork@lemmy.world 13 points 1 day ago (1 children)

Apparently Undertale works this way as well. All of its dialog is one massive switch statement.

[–] SynopsisTantilize@lemm.ee 1 points 1 day ago

I remember reading undertales code is nightmare fuel.

[–] Hideakikarate@sh.itjust.works 67 points 2 days ago* (last edited 2 days ago) (2 children)

Animal Well has a 35mb install according to Steam.

[–] dinckelman@lemmy.world 63 points 2 days ago (2 children)

Games like that have nothing to prove. The product speaks for itself.

Meanwhile, games that take up 300gb of your disk often do this purposefully. In the case of console games, they know it will monopolize your system. The game usually isn’t even enjoyable, but it’s too big to delete randomly, so you gaslight yourself into committing to it

[–] affiliate@lemmy.world 21 points 2 days ago (1 children)

each cod game also costs around 450 million dollars to make, so i can’t help but imagine that some of the file size bloat is caused by a need to “justify” the budget in some way. because as we all know, 300gb games have so much more game when compared to a measly 60gb game. you won’t be getting dynamically sized horse balls in a game that only takes up 60gb.

[–] umbrella@lemmy.ml 2 points 23 hours ago

is rdr just 60gb?

[–] Zahille7@lemmy.world 7 points 2 days ago (1 children)

Aka: CoD. I honestly still don't understand how people can justify to themselves the $70 price point for each game, or the sheer ridiculous size of the fucking thing. It's gotta be mental gymnastics, right? Are they really that good that people will overlook the bullshit like shitty launchers and Warzone bleeding into how the games play nowadays?

[–] MY_ANUS_IS_BLEEDING@lemm.ee 3 points 1 day ago

Their target market is young teenagers who don't care about that stuff

[–] skulblaka@sh.itjust.works 17 points 2 days ago

Animal Well is a staggering work of art on multiple fronts, not least of which is the code golf required to keep its size so small. Incredible game.

[–] grrgyle@slrpnk.net 1 points 1 day ago

Apparently most of that file size comes from localisation requirements too.

[–] Geometrinen_Gepardi@sopuli.xyz 4 points 2 days ago* (last edited 2 days ago) (2 children)

Im surprised it's that much given how simple the graphics are.

[–] TheBat@lemmy.world 1 points 1 day ago

Going against the grain here but I'd like to see a mod or DLC that changes pixel-art to vector art or something. Or maybe something like Windows 7 Solitaire?🤞

[–] orbitz@lemmy.ca 3 points 1 day ago (1 children)

Liibraries with their dependencies can take up a fair bit of that space easily these days. I dunno how many would be used in a game like that but that'd be my guess for the space needed.

[–] shy_mia@lemmy.blahaj.zone 0 points 1 day ago* (last edited 1 day ago) (1 children)

Absolutely not. Compiled code is small, really small. I'd be surprised if the engine* itself as a whole was more than a gigabyte in size. It's all about the assets that are included, how badly they're compressed and how uselessly detailed some of them are.

*The embedded one of course. The editors are unruly beasts that'll guzzle up your disk space, but then again it's probably a similar situation...

[–] orbitz@lemmy.ca 1 points 1 day ago (1 children)

We're only talking about 80MB though, at work just the core Grape City Active Reports dlls are 32MB that's not even including the dependencies (everything seems to use extra system. Dlls on windows). A simple aspx web forms project I'm looking at with maybe 1MB images is still 120MB, granted it's not optimized or anything and 32MB is from Active Reports

[–] shy_mia@lemmy.blahaj.zone 2 points 1 day ago

Oops I'm stupid. I didn't notice this was about Balatro, I lost track of the comment indentation and thought it was a general discussion. Yeah it's probably the runtime and the other stuff then, my bad...