this post was submitted on 21 Jan 2025
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Gaming

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[–] Psythik@lemmy.world 14 points 20 hours ago (1 children)

I miss the days when you could choose to stream most of the large assets directly from the CD, because taking up 600MB on your hard drive was too much to ask for.

[–] thatKamGuy@sh.itjust.works 2 points 7 hours ago

I don’t miss those loading times though; for better or worse, SSDs have changed the game (no pun intended).

[–] rumba@lemmy.zip 17 points 22 hours ago (1 children)

There are plenty of 8GB games, we need to lower our expectations.

you don't get 4k with matching textures and pre-lit levels the size of texas for free.

Go back to 8GB and 3-4 year releases

[–] Psythik@lemmy.world 3 points 14 hours ago (1 children)

So what you're saying is that we need more ray traced games. Don't have to waste a bunch of space pre-baking lighting when it's calculated in realtime!

[–] rumba@lemmy.zip 1 points 8 hours ago

That helps. We are heading that way. But as a whole we're just chasing the prettiest most expensive graphics. Nobody gives a damn how the game plays or how it performs. Or demanding huge worlds, Hi-Rez, high refresh rate, and then bitching about it.

[–] kat_angstrom@lemmy.world 12 points 23 hours ago (1 children)
[–] Gradually_Adjusting@lemmy.world 6 points 23 hours ago

It's great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.

[–] AeonFelis@lemmy.world 5 points 21 hours ago (1 children)

Is that the new Minesweeper?

[–] nexguy@lemmy.world 3 points 18 hours ago

Veeeeery large text adventure game.

[–] TempermentalAnomaly@lemmy.world 7 points 1 day ago (1 children)

Now give it to me in 3.5" floppy disks.

[–] rumba@lemmy.zip 3 points 22 hours ago (2 children)

I wonder if we put serious effort into it how many GB we could fit on 3.5" media

[–] AustralianSimon@lemmy.world 1 points 19 hours ago* (last edited 19 hours ago) (1 children)

Let's see.... 1.44MB per floppy... carry the two....uhhh 0.14% of a GB, sir.

[–] rumba@lemmy.zip 1 points 16 hours ago (1 children)

Super disc was the same size package and stored 12 0 MB in the US and 240 MB a few years later abroad. But this is all around 1996.

[–] AustralianSimon@lemmy.world 1 points 16 hours ago

That's a lot of low res nudie pics.

[–] abigscaryhobo@lemmy.world 1 points 20 hours ago (1 children)

Some of the biggest archives around are on magnetic tape if I remember right.

[–] rumba@lemmy.zip 1 points 16 hours ago

God, I used to manage a data center that had a 128 tape Dell library, If I had that library today and a couple of LTO 9s in it...

I don't know what I'd do with 2.3 petabytes, and the time from request to load would be abhorrent But damn it, I would do something cool

[–] frayedpickles@lemmy.cafe 12 points 1 day ago (4 children)

This is how I felt with bg3. Like I know there's a lot of little assets for every bookshelf and basket type you have to click on incessantly, but...150GB for a third person isometric? Is every book ready for rendering at 8k or something?

[–] pyre@lemmy.world 10 points 21 hours ago

it's a game with an insane amount of dialog and narration, with branching stories. that's a lot of audio. people underestimate how much voice acting adds to the size.

also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it's fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.

[–] Rinn@awful.systems 23 points 1 day ago* (last edited 1 day ago) (1 children)

It's not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it's huuuuge. Don't get me wrong, I don't think any game should be that large, but BG3 has at least some justification for it.

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[–] Blackmist@feddit.uk 12 points 1 day ago

I think it's probably the gargantuan amounts of super hi definition audio that do BG3.

[–] Venicon@lemmy.world 7 points 1 day ago (1 children)

Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It's such a spiderweb of branching storylines that I'd imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.

[–] pyre@lemmy.world 3 points 21 hours ago

it definitely is significant. that game has insane amounts of voice work and voice audio takes a lot of space. it used to be a huge problem with physical media

[–] pogodem0n@lemmy.world 21 points 1 day ago (1 children)

Sekiro is only 13GB and I think that's very neat

[–] FooBarrington@lemmy.world 14 points 1 day ago (1 children)

I'm sorry, but I just need to come out and say it.

Sekiro is a good game.

[–] FooBarrington@lemmy.world 6 points 1 day ago (1 children)

You absolute fools, I have been lying the whole time!

It's a great game.

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[–] Korhaka@sopuli.xyz 8 points 1 day ago

They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don't like it.

[–] UrukGuy@lemmy.world 6 points 1 day ago

Whilst the performance needs improving, Last Epoch is something like 20gb

Go compare that to an ARPG like PoE2 or D4...

[–] ProfessorProteus@lemmy.world 111 points 2 days ago (9 children)

I was shocked to find out that Balatro was like 80 MB to download. You don't need million-poly models and 8k textures to make an really good game. Granted, yeah it's a 2D game, but it's a beautifully-presented one.

[–] SkaveRat@discuss.tchncs.de 22 points 1 day ago (4 children)

whatever you do, don't look into its code.

It's basically a single lua file with more if/else/switch nesting than god intended

(unless it was refactored in the last couple months)

[–] JackbyDev@programming.dev 23 points 1 day ago (1 children)

Why not? On the same way you don't need amazing art to make a fun game, you don't need amazing code either. If the game is fun then it's a success.

[–] SkaveRat@discuss.tchncs.de 8 points 1 day ago (1 children)

agreed, but not the point I was making

[–] hypnicjerk@lemmy.world 5 points 21 hours ago

balatro: oh dear, oh dear. gorgeous.

yandere simulator: you fucking donkey.

[–] Blackmist@feddit.uk 5 points 1 day ago

If it works it works.

[–] frayedpickles@lemmy.cafe 5 points 1 day ago

Yeah a lot of games have shit code and always have. Real time strategy "ai" is especially egregious if I remember right.

[–] dual_sport_dork@lemmy.world 13 points 1 day ago (1 children)

Apparently Undertale works this way as well. All of its dialog is one massive switch statement.

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[–] Hideakikarate@sh.itjust.works 67 points 2 days ago* (last edited 2 days ago) (2 children)

Animal Well has a 35mb install according to Steam.

[–] dinckelman@lemmy.world 63 points 2 days ago (4 children)

Games like that have nothing to prove. The product speaks for itself.

Meanwhile, games that take up 300gb of your disk often do this purposefully. In the case of console games, they know it will monopolize your system. The game usually isn’t even enjoyable, but it’s too big to delete randomly, so you gaslight yourself into committing to it

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[–] VerilyFemme@lemmy.blahaj.zone 74 points 2 days ago* (last edited 1 day ago) (2 children)

I redownloaded Stardew Valley last night and was amazed to find it's still less than a Gigabyte.

I know it's not the same as a hyperrealistic 3D game, but I'm still amazed at how much stuff he keeps adding, but it hasn't even scratched a GB.

[–] Venator@lemmy.nz 36 points 1 day ago* (last edited 1 day ago) (2 children)

Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn't have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.

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[–] SynopsisTantilize@lemm.ee 4 points 1 day ago

Killing floor 1 is only 6gb. Just saying.....

[–] bluewing@lemm.ee 4 points 1 day ago (1 children)

Meanwhile, I'm play FreeDoom 1 and 2. Maybe 70MG installed for both?

[–] SynopsisTantilize@lemm.ee 14 points 1 day ago (1 children)
[–] bluewing@lemm.ee 8 points 1 day ago

Yep. Hardly any space needed at all.

[–] Dr_Box@lemmy.world 52 points 2 days ago (6 children)

Valheim, a massive open world filled with interesting monsters and beautiful stylistic graphics is 1gb

[–] Blackmist@feddit.uk 5 points 1 day ago

The sun shining through the mist in the forests is incredibly atmospheric..

The models may look like they've escaped from a PS1 game, but it knows where it needs the graphical shit.

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