this post was submitted on 11 May 2024
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[–] redeyejedi@lemmy.world 16 points 6 months ago (11 children)

That's still a job that previously would have gone to a human.

[–] StructuredPair@lemmy.world 40 points 6 months ago

I mean, they supposedly used an algorithm that payed the voice actors for contributions to the training set and gives them royalties when it is used.

[–] warm@kbin.earth 27 points 6 months ago

Maybe, there's a lot of games that have computer made voices for robots and stuff before the AI boom.

[–] magic_lobster_party@kbin.run 24 points 6 months ago (2 children)

Is using tech to speech programs unethical?

[–] Rai@lemmy.dbzer0.com 4 points 6 months ago (1 children)

Me, using Moonbase Alpha to generate my NPC’s voice

[–] magic_lobster_party@kbin.run 1 points 6 months ago

How dare you! /s

[–] insomniac_lemon@kbin.social 1 points 6 months ago

If it is actual (local, in-engine) Text-to-Speech, I'd see that as more forgivable. Less space taken up by audio files, better for modding/user-generated content.

Though given the mention of AI and a AA/AAA game I highly suspect they aren't going that route.

[–] RightHandOfIkaros@lemmy.world 18 points 6 months ago* (last edited 6 months ago) (1 children)

They still needed a human to process the files, and another human to provide the voice model.

I mean, the voice files are specifically for a robot, they could have not had a human voice involved at all and eliminated one human from the job pipeline regardless by using FM synthesis or something, which has been around since before the 1990s.

[–] Zehzin@lemmy.world 0 points 6 months ago

I don't like this but that's probably the least bad it could be.

[–] gloriousspearfish@feddit.dk 18 points 6 months ago

Sure. But that does not make it unethical.

[–] Nibodhika@lemmy.world 15 points 6 months ago (1 children)

Read the post, the human still got the job and was paid for it, he was just saved the hassle of going back to read new lines every time they needed a new line while still getting paid.

[–] sunshine@lemmy.ml -3 points 6 months ago (2 children)

the human still got the job and was paid for it, he was just saved the hassle of

These are hourly contract roles, so that isn't how it works. "saved the hassle of" - the human lost working hours.

[–] EncryptKeeper@lemmy.world 1 points 6 months ago

But he didn’t lose “paying hours”.

[–] sudoreboot@slrpnk.net 1 points 6 months ago

Complaining about technology eliminating the need for certain labour is glancing over some much deeper issues that result in displaced workers suffering all of the consequences.

[–] AnonStoleMyPants@sopuli.xyz 10 points 6 months ago (1 children)

Yeah but this is the case for pretty much all technology. Coding getting easier and quicker through new tech = fewer coders necessary. Motion capture = fewer animators, etc etc.

[–] blackfire@lemmy.world -2 points 6 months ago

Thats generally not true in arts, the job just changes. Motion cap requires different technicians and artists post capture. Its just the artist drawing the original movement thats gone. No real net loss

[–] GlitterInfection@lemmy.world 6 points 6 months ago

Which is why the robot voice actors should unionize. It's a crime that human voice actors have been stealing their jobs for so long!

[–] ArmokGoB@lemmy.dbzer0.com 2 points 6 months ago (2 children)

I probably would have given it to Microsoft Sam

[–] arudesalad@sh.itjust.works 2 points 6 months ago

I wouldn't be surprised if there was a Microsoft Sam mod for stellaris

[–] insomniac_lemon@kbin.social 1 points 6 months ago

Sam has a nightmare: Paul* saying "You're not perfect."

*= Of DECtalk

[–] SkyNTP@lemmy.ml 0 points 6 months ago* (last edited 6 months ago)

This comment implies that no humans were involved with operating the AI. Seems doubtful.

It's one thing for out of touch executives who blindly replace entire departments with "AI" while fundamentally misunderstanding the role of the department being replaced and the capability of AI, tanking the quality of the product--that's real self harm for everyone involved; it's another thing to be advancing the creative processes with more advanced tools and automation, something that we've been doing for centuries without much fuss.

The creative part of voice acting isn't just in moving one's lips. The creative part of voice acting is just as much, if not more, in feeling and direction--in deciding if a sound sample produces a certain desired emotion, and if that emotion is valuable to the overall experience or not. This is not the territory of generative AI. This is the territory AGI, which does not yet exist. Producing the sound with your lips is just a small part of that. There's still a human involved in producing the work of art (and if not, then yeah, we are back at that first category, of leadership ignorant of the creative process, and we should bemoan a crappy product lead by executives who have no clue how to retain talent).