Breath of the Wild and Tears of the Kingdom. TOTK isn't a bad game, but it does feel like a 70 dollar add-on to BOTW. It just didn't capture the magic.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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I like TotK but the engineering mechanic is pretty laborious. You have a lot of freedom but only a small percentage of what you try works, and because of the clunky interface it takes a LONG time to make multiple attempts.
Only having 2 of the 3 axes to rotate things on is the worst part of that imo
As much fun as it was building ridiculous vehicles and crucifying Koroks, it got tiresome pretty quickly. It actively dissuades me from going back to it as much as past Zeldas.
That's one that didn't really vibe with me, an interesting case of my hype going down the more I actually learned about the game before it came out.
Me, when Hyrule blows up and is reset again
I love the original Halo trilogy but tbh I don’t care for any of the Halos after ODST
I've played a ton of Sims 4 but I hate almost everything about it except that it has group conversations. 2 and 3 are amazing games.
the saddest, most depressing thing about the sims is that ultimately the community just... laps it up. sims 4 is eternal now because its the most lucrative and popular the sims has ever been.
the upswing is that i like paralives' artstyle.
When the corpos declared "no Sims 5, Sims 4 forever and ever" when that isn't even the best designed of the Sims sequels by far...
They're also currently running one of my least favorite thing, a FOMO event. Its all actually like, free. Its not a battlepass (for now, lol). But I still hate the feeling of being FORCED to play a game I dont really feel like playing right now out of fear of missing stuff.
They also had a login bonus event a few months ago but at least all that required me to do was open the launcher like 6 times in the space of a month.
I hate FOMO pressure and I often quit games that push it too hard so I can break the toxic forced habit-forming they're pressuring me into.
Warcraft 3 was my absolute favorite game back then, I must have wasted a thousand hours on just custom games through the years.
Needless to say, the followup being the somewhat successful Word of Warcraft made sure there would never be an actual sequel in a genre I actually like lol. And then much later they decided to "reforge" the game and the less is said about that, the better
I must have wasted a thousand hours on just custom games through the years.
yesssssssss there is another
I also. I still have about 5GB of custom Warcraft 3 maps I passively downloaded over so many years. I can't let go, they were too great. WC3 continues to have been the portal to some of the best TDs to ever exist.
wc3 TD games consumed a large portion of my childhood. i know theres quite a few decent standalone TD games now but its not the same
Does Elden Ring count?
As a follow-up to DS3 (yeah I’m not counting Sekiro in this), enemies move too quickly, boss movesets a little too erratic and the world way too open for my tastes. I’m a grown-ass person with things to do, I don’t wanna waste the two hours I have to myself each day dicking around and getting dicked-down for exploring some corner of the map, only to find loot that doesn’t apply to my build. It doesn’t respect my time.
I also don’t think I’m alone in thinking that replayability is harmed by making progression more of a slog than other Souls games. I need to grind more enemies (that are spread out, mind you) to level up my VIT stat so I don’t get 1-shot by bosses.
Build variety and boss-runs were definitely improved over other entries, I will admit. If these QoL improvements were made in a Bloodborne follow-up (peak souls imo), it might be the best Souls game made. Maybe I’ve outgrown the franchise tho; the tryhard-edgelord culture it invites is not for me.
Agreed. I love the world’s aesthetics and each area is peak game design but I’ve found myself not wanting to replay the game at all just because of how much of a chore it is to get through it all. I’ve played through DS3 about 30 times and I could play 30 more times and have no issue, Elden Ring I’ve only played about 7 times and that’s only to see how hard the NG+ cap is. The balance in difficulty is all over the place and I’m severely disappointed that some major bosses are weaker than others whereas Souls bosses always had a linear difficulty, if that’s the right way to put it.
Like you said about the weapon variety and skills being one of the best parts of the game, it still doesn’t get me to want to keep playing because of how huge it is and for little reward. Miyazaki said they won’t be as ambitious with further projects and I think that’s a good choice, I think they proved they could make an open world and they did but it just has many flaws. I’m kind of in a predicament between enjoying the world itself but also wanting that world to offer more in terms of enemy variety and things to explore and having been rewarded for that exploration because on one hand, you have a stellar game design that just fits perfectly with the lore, that being a world in decay for 5000 years until you reach it. From that level of discovery and detail to architecture they really did a good job. But on the other hand traversing through these areas on a new run just becomes tedious and most of my time is spent using Torrent to rush to a place I need to get to in order to progress the story which is all I want to do.
I think open worlds are a fad and give credit to FS for attempting it, they did a good job imo with every aspect of world building and design. But coming from DS3 where it’s more linear and you actually feel a solid progression I feel Elden Ring was lacking in that feeling of satisfaction. I think playing it for the first time was the best time I’ve had with the game but every other time I’ve played it I’ve just been turned off by how much traversal the game requires especially with how sparse areas are with items that don’t even fit with your build. I think the DLC being more compact helped solve this issue and brought back some of that Dark Souls-esque level design but at the detriment of again, having too many sparse areas with no reward at all. There were too many areas with little to no reward and you’re just left dissatisfied.
But it’s like I said, as a fantasy game taking in every detail and traversing the world is spectacular but when all I want to do is fight things it just becomes much more of a chore and also the difficulty spikes is just over the top. Bosses are too overpowered, weapons, spells, incantations are overpowered too which can sometimes trivialize the game entirely. It just feels like an overall unbalanced tragedy for a game with peak design. But I hope they do learn from it with future titles. I don’t want an open world souls game again but if they’ve learned from Elden Ring then I hope they improve from the mistakes they did the first time around. But all things said, it is genuinely the best open world fantasy RPG you could play right now.
maybe not "came to", i disliked the old republic when they said it would be an mmo and destroyed all hope of a third single player bioware rpg
does new vegas -> fallout 4 count?
Dragon Age: Origins was a fantastic game and one I play to this day. Dragon Age 2 was hot trash. Dragon Age Inquisition was also hot trash. Why BioWare couldn't just leave the formula alone and improve upon it is beyond my comprehension.
At least they follow up with the story, Veilguard will change the game completely and kill your worldstate, meaning all your choices will be ignored, I just give up on Bioware after this.
Veilguard will change the game completely and kill your worldstate, meaning all your choices will be ignored
Could you elaborate on this? I believe you, but I haven't been following Veilguard's development at all.
DAO, DA2, DAI are somewhat CRPG with action, and your choices carry over(mostly, they cheat quite a bit actually) to the next game.
DAV will be an Action-RPG with a gameplay similar to the Guardian of the Galaxy game with companion doing shit and they will not carry over any choices, actually they will let you create the protagonist of DAI and let you choose 2 things that affect the antagonist of DAV. They will bring old characters like Morrigan and Varric but whatever happens with their questline in the previous game will be ignored OR they will make a headcanon, is not clear yet. For example, Morrigan has 2 personalities depending on whether she had a son or not, but the game will ignore that choice.
What is most infuriating is that in DAI you have a lot of choices that they seem really important and groundbreaking but don't directly affect DAI so almost everyone was expecting that these will have a purpose in DAV, but oh well too costly to do that, let's just do the bare minimum.
Might be a hot take, but Mass Effect 2.
I love Mass effect, despite its flaws, but Mass Effect 2 was the game that derailed the series and basically forced Mass Effect 3 to have an unsatisfactory ending. So many concepts from Mass Effect 1 like the cipher, visions, Virgil, the Thorian were completely abandoned in favor of one giant video game length side mission. Sure the suicide mission was kind of cool, but at the end of Mass Effect 2 we learned almost nothing about the reapers from the last game.
But Cerberus is by far the worst mistake. From Shepard's POV, they literally witnessed Cerberus do grotesque, inhumane experiments throughout ME1 only a month before game start but the writers forced us to join these space Nazis. Cerberus is comically evil and is constantly doing cartoon villain experiments. Also, the space Nazis somehow have it in their hearts to spend billions of credits so that Shepard can save humanity.
Magicka 2 is the exception that proves the rule "yes, even pve games need nerfs sometimes." Being an unrestrained self-endangering idiot-god was fundamental to Magicka's charm, and reducing the player's threat to themselves and everything around them ruined that.
Diablo1 had more of the rogue like roots. Diablo2 was more overtly cartoony and loot-grindy. It became no longer a question of "can you clear the game?" but "can you clear bosses quickly for good loot?". Diablo3 went even farther in this direction. I didn't play 4.
Diablo1 had more of the rogue like roots. Diablo2 was more overtly cartoony and loot-grindy. It became no longer a question of "can you clear the game?" but "can you clear bosses quickly for good loot?". Diablo3 went even farther in this direction. I didn't play 4.
Pretty much nails what I came to get burnt out on in 2.
KSP. KSP 2 was a cash grab that got abandoned before it even got out of early access.
I was one of the eople who bought into the hype. Not enough to buy the game luckily, but I figured if I just waited 5 years or so it would be great. Sucks what happened, but on the other hand the originial with the vast amount of mods available should be able to keep anyone entertained for a few decades.
Overwatch 2. How they fucked up the maps, the matching, the ranking system are all case studies on how to not make a sequel.
But that's not the worst fucking part that shocks me.
The worst part that shocks me to this day, is how they got me to actually miss loot boxes.
They fucked up with the prices for skins and hid all the semi valuable stuff behind a season pass that is always 20$.
I'm not paying ~1/4 the price of an entire AAA game for one season pass.
They didn't even put the coolest skins in the season pass, those are like 10-15$ on their own.
Dead space 1 is perfect and has no flaws and is one of the most visually striking games of the generation that doesn't feel like it aged a day since it came out.
Dead space 2 was meh and 3 is turbo poo
Dead space 2 was meh
I give them credit for giving Isaac a voice and not thoroughly ruining the game's atmosphere because of it.
Stomping around yelling FUCK and SHIT as a properly frustrated and traumatized technician was great, as was
spoiler
"FUCK YOU, AND FUCK THE MARKER!"
Dawn of War 1 & 2 were both great games in their own respective ways, then 3 came out and somehow combined the bad aspects of 1 & 2.
Ooh this one is easy, Red Dead Redemption is a tight action game with a solid if sterotypical cowboy story about the end of the Wild West. Red Dead Remption 2, despite it's technical improvements in basically every way failed to draw me in even after hours of trying. I dunno what it is, maybe I just really am not interested in "the Gang in it's heyday" prequel hook, or maybe it's just how much Rockstar decided to try and make the game into a weird simulator instead of a video game. Played a ton of the MP with friends, as our own little posse rocking around, I made a cool half-native looking dude with a top hat and that was fun, but then we ran into the problem of Rockstar just giving up on wrapping any of the live stories they developed so that's a half-dead game right there. Hard to sell infinite money cards with the cowboy game I suppose.
Evil Genius is a pretty fun little strategy game from like 2004 that was an homage to old bond movies and the cold war, it was buggy as hell but it had some really neat ideas and charm to it and I really liked playing it. Evil Genius 2 is the over-polished sequel that utterly failed to live up to any of the first games energy, the art style got all the weird edges sanded off and has no character of it's own, and I feel like the new team just didn't really vibe with the classic's idea. I dunno maybe I should give it another go but it just rubbed me the wrong way.
Dying Light 2 is one of the worst sequels I've ever played. The first game was excellent, they just fucked everything up in 2.
The Far Cry series was good up until 6. 6 is utter pish.
Guild Wars 1 was a MMORPG-lite that had instanced territories outside of towns (and even those were instanced, albeit much larger) where you could take up to 8 people with you. Crucially, every class had about one thousand skills you could combine pretty freely and you could second class. You could do some DnD-Tier bullshit combinations of stats with those, given all the weird status effect thingies it gave you to play around with
And then Guild Wars 2 is just WoW
Age of empires 2 is amazing 3 is dogshit.
All total war games since shogun 2 are bad.
Supreme commander 2 is a disappointment.
Dead Rising just got worse and worse with each outing. I eventually came to like DR2 (thanks to Off The Record) but I couldn't bring myself to care about 3 and when they changed Frank for 4, I gave up on believing the series could be good again.
Love DR1 but I wasn't wowed by what I saw in 2 so I never continued on with the games.
Do the resident evils after the first three count? I was pretty young when the first game for ps came out back in '96 and it scared the shit out of me. Loved everything about 2 and 3. Even loved the remake of the original for GameCube and code Veronica was...alright?
I know everyone loves 4 but my opinion at the time was that it was a good game but not a good resident evil game. That's prob my most boomer take but I grew up playing the first 3 so I wasn't a big fan of the action elements of the game.
Just finished playing the remake of 2 and, I mean it's fine I guess? I liked some things about it but they left so much out. Probably won't play the rest. Yeah, that's my old man take.
But if we're gonna stick with the main themes of the thread: Parasite Eve. The first game was a masterpiece. The second one is indeed a game.
FUUUUUUUCK Star Fox Zero and its rehashing of Star Fox 64 story, removal of characters that came around after Star Fox 64, and especially FUUUUUCK that forced "innovation" of janky Wii U second screen gunnery controls.
I love and truly adore a niche Space RTS game called "Star Ruler" that came out ~~10-odd~~ 14 years ago. With the 'Galactic Armoury' mod, it's so fucking cool. You get to run your empire while designing and build ships of increasing complexity, and eventually insane sizes, custom fleets with a mothership with a repair bay with a big laser (or ten thousand tiny lasers) or you can harvest/blow up a star and eventually you can build giant thrusters on your planets and fly your planets around like they're spaceships and fill them with rocket silos and shield generators and ugh. The only game I've enjoyed to seriously incentivise fundamental tech tree specialisation, too.
Star Ruler 2 had none of that, and made me spend most of my time dealing with a frustrating diplomatic cards system, and it had a decent ship builder, but it just wasn't the same. It's probably objectively an okay game, but my disappointment was huge, all I wanted was a better engine, sleeker UI, tighter interfaces, nicer graphics, etc. and it was instead basically just a different game.
I still regularly replay SR1, something about it captures an aspect of my imagination nothing else has.
Lords of the Realm 3. I have no idea what they were thinking making everything real-time. Custom games were still fun for pitched battles, but the city management portion was yucky. They even had cool mechanics going on like different lords to put in charge of counties giving different abilities.
Heroes of Might and Magic VI. Five was one of the series' best entries. I couldn't even get VI to load without crashing. My fault for buying Ubisoft.
Call of Duty was a breath of fresh air when it came out in 2003. CoD2 improved the campaign, but had some mid multi-player. CoD4 was a decent "not Counterstrike." Everything has been downhill since. Moving from WWII to present day was also a mistake and I blame CoD for white supremacists taking over online spaces. At least in Battlefield, people used to get banned for slurs. By CoD4, servers weren't even bothering anymore.
Speaking of Battlefield, 1942 was GOAT. Vietnam was okay, but felt more like a mod (chasing America out of Hue was based, tho). Battlefield 2 limited how many bots you could play with...which defeated one of the main reasons to play. It's all been downhill from there and they jumped on the "Modem ~~Wehrmacht~~ Warfare" train after CoD started getting that DoD fed money.
There's more, but these were my main focuses of hate.
FEAR 1 was fun. FEAR 2 was fun.
FEAR 3 was a lil too wacky and had a goofy coop thing going on. I didn't like it.
Castlevania Lord of Shadow. I only played about 2 hours of 2 but it was such an awful departure from LoS. We’re due a new Castlevania…