And here’s me replaying some of those and using save states like a mad man
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Once Inwas bored and started playing Contra, without the Konami Code. On a NES.
Its one of those games that just loops when you finish it.
I finally stopped a few hours later after like the 4th or 5th loop.
Another fun one was finishing GTA3 100% on PS2, without saving or dying or getting arrested
Beating Rayman 1 on the PS1 be like
That's not even that hard and it does have saves
I dunno, getting every cage is pretty gruelling, and you can't beat the game unless you do EVERYTHING.
That being said, if you genuinely don't think it's "even that hard", then you're definitely on another level, and I salute you
I beat DuckTales without getting hit.
Awoohoo
I was in my mid 30s when I found out that you could hold some button when continuing after game over in Super Mario Bros to continue in the world you died.
We just got gud and abused the turtle shell stair 1up.
Which button?! Tell me!
Edit: ah, nevermind, someone just did. Sorry for the reaction.
"Dont worry guys I found the solution" aah comment
You could do what now?
I am legitimately angry to only be learning this now
It was in the manual
Look at it this way. Didn’t you have more fun losing over and over, never completing the game and being stained permanently with that empty feeling of defeat?
I watched a video recently about tool assisted Speedruns which actually educated me on why this worked. An issue with the sound card and the way user input was handled allowed certain button combinations to cause Random Code Execution. It's actually possible to beat one of the Mario games (can't remember the name right this second) on the first frame using this method, but it requires a ridiculous amount of inputs
Whelp I was today years old when I found out about this...
I was one of those kids. I now play roguelites and roguelikes instead
I was one and went the complete opposite direction. I don't like most rogue-likes or games that are difficult just to be difficult. I don't get that "wow, I bashed my head against it 70 times and this feels rewarding!" feeling. I just get annoyance and a feeling of wasted time.
Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn'slash, the legendary sword that explodes enemies I look at, rather than "oh cool I can now bash my head against a wall with a slightly different character."
Like one of my first risk of rain runs went 2 hours and I'm like oh man I'm gonna unlock so much shit. I did not.
Those old NES games broke my fear of failure, so roguelikes, soulslikes, and similar games where you have a real chance of losing are my jam.
This also applies to games with permanent roster losses like XCOM or Darkest Dungeon. I can't get enough.
Funnily enough, I couldn't get into the souls likes until now. The need to memorize boss patterns doesn't appeal to me me
have you considered playing with the approach that soulslikes are really rhythm games and boss battles are dance offs (to death)?
this perspective allowed me to enjoy soulslikes more
The problem is that this doesn't take a away the memorization requirement and I just don't have the time for that. Also having to walk to the boss and grind through all the minions in-between was also very annoying.
that's fair, i think i enjoyed Elden Ring the most of all soulslikes because if you can't be asked to memorise a specific boss you can just go somewhere and come back strong enough to two hit the one that gave you trouble
Yea, that would be OK if I also didn't dislike the concept of "levels" and "winning" by over-leveling or grinding 😁
It’s impressive because after dropping all those coins into arcade machine he could still afford some smokes.
You just steal those from your mom.
Coins or smokes?
Yes
3 lives left.
The tough ones, especially. OG NES TMNT conqueror here (as you can tell it's still in my list of life achievements).
Battletoads was the badge of honor
That game is hard to beat even with a fucking game genie, it's insane.
You're totally right and its one that I never beat. I haven't gone through it with an emulator either. There are some games I have since gone through with an emulator using save states that I didn't beat legitimately back in the day, like Castlevania, that I recognize would have been HAF to beat without assists. I still may try Battletoads the old fashioned way because I have a lot of respect for that game. I'm pretty sure if I or one of my friends had owned the game we would have beaten it, but we never managed to over the course of several rentals.
Treasure Island Dizzy only had a single life. One of my earliest memories is of my sister losing her shit as she accidentally dropped the snorkel while she was cycling through her inventory underwater.