this post was submitted on 10 Apr 2025
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[–] gibmiser@lemmy.world 49 points 1 week ago (1 children)

This is bad news for the future of gaming. Not a surprise, but bad news.

Yup but at the same time this only happens because gamers allow it to.

[–] OutlierBlue@lemmy.ca 24 points 1 week ago (1 children)

Fuck everyone who bought this shit and enabled this.

[–] FeelzGoodMan420@eviltoast.org 5 points 1 week ago (2 children)

Agreed. I blame the consumers more than the companies.

[–] Pyr_Pressure@lemmy.ca 8 points 1 week ago (3 children)

I don't even mind microtransactions, but microtransactions DO NOT EXIST

$10 for a skin is not a MICRO transactions, that's just a transaction.

The entire game costs $60 but ONE skin out of the thirty that already available or whatever is somehow $10? Why do people pay that? Why would they ever bother making a new game when they can design 6 new skins instead?

[–] FeelzGoodMan420@eviltoast.org 5 points 1 week ago

Because people are dumb and have no impulse control. Companies exploit that.

[–] Nindelofocho@lemmy.world 1 points 1 week ago

The money isint micro, the value of what you’re getting is

[–] Zacryon@feddit.org 1 points 1 week ago

It is "micro" because an idiot buys a single non-significant asset in a game made up out of a myriad of assets. Therefore: micro.

[–] Zacryon@feddit.org 2 points 1 week ago

I blame both. And capitalism.

[–] Coelacanth@feddit.nu 23 points 1 week ago (1 children)

Thank you MapleStory and FarmVille for showing us the way, I guess.

[–] donuts@lemmy.world 25 points 1 week ago (1 children)

Don't forget the Horse Armor DLC

Remember when it used to only cost 2.99...

[–] nothingcorporate@lemmy.world 23 points 1 week ago (1 children)

The future is dumb. We were promised jetpacks and all we got was microtransactions and microplastic.

[–] Pilferjinx@lemmy.world 4 points 1 week ago (1 children)

Dude, we have microplastics in our balls. That can't be good, right?

[–] nothingcorporate@lemmy.world 4 points 1 week ago (1 children)

Not unless you're a Ken doll

[–] Boomkop3@reddthat.com 2 points 1 week ago

Ken dolls with realistic genitals would probably sell

[–] CallateCoyote@lemmy.world 20 points 1 week ago (1 children)

I’ve never once paid a microtransaction for anything… fairly priced DLC that adds valuable playable content to the game, of course, but the fact that horse armor took off is pretty baffling to me.

[–] inclementimmigrant@lemmy.world 12 points 1 week ago* (last edited 1 week ago) (1 children)

I've done it a handful of times myself. Like after three years of playing DRG, I bought a cosmetic pack at a discount.

I don't mind supporting a developer if they continue to support their game long term and are reasonable.

[–] Saleh@feddit.org 5 points 1 week ago

DRG is a different thing. They just keep developing new content without charging money and support it by optional cosmetics.

[–] Kolanaki@pawb.social 16 points 1 week ago (1 children)

I'm surprised it isn't higher.

[–] ISOmorph@feddit.org 29 points 1 week ago

I'm sad it's that high

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[–] warm@kbin.earth 14 points 1 week ago

Thanks gamers!

[–] Tinkerer@lemmy.ca 14 points 1 week ago

Exactly why every game now is online required and is half passed/half finished.

[–] ch00f@lemmy.world 14 points 1 week ago

I want to see the breakdown of spending per user.

In the mobile games space, like 90% of some games' revenue comes from a handful of people who drop tens of thousands of dollars.

[–] SoftestSapphic@lemmy.world 13 points 1 week ago

Industry that went all in on microtransactions at the expense of game quantity/quality sees increased profits from microtransactions

[–] Penguinz@lemm.ee 10 points 1 week ago

Not sure entirely how to feel about this. It incentives genuinely worse experiences, but it also means that as someone who never pays for any micro transaction, my gaming can be subsidized by those who do. That said, it's also one of the reasons that I've moved away from most games where micro transactions are a major element, and the skins in games like CoD are pretty obnoxious

[–] a1studmuffin@aussie.zone 9 points 1 week ago

But is the overall market growing? What I'd love to know is if less people are playing non-MTX games now than before, or if we're just getting more people staying to play games and they happen to be drawn to MTX games, ie. a broader target market, in the same way we saw mobile gaming explode with people who never played games before.

[–] SuiXi3D@fedia.io 8 points 1 week ago (1 children)

NGL, I spent more on Destiny 2 crap I’ll never use than actual new games, and I’m depressed by this fact.

[–] trainden@lemmy.blahaj.zone 4 points 1 week ago (1 children)

She said she wanted to express herself, so I gave her a thumbs up

[–] SuiXi3D@fedia.io 2 points 1 week ago

If you think this armor is impressive, wait until you see me out of it.

[–] Nemean_lion@lemmy.ca 7 points 1 week ago
[–] Infynis@midwest.social 7 points 1 week ago

Per to the report, three games led the way for the growth of microtransaction revenue: Call of Duty: Black Ops 6, Roblox, and Fortnite.

The 58%, or $24.4 billion, represented a slight 1.4% year-over-year (YoY) growth in that area.

So, nothing new. Fortnite continues to make bank. Not a surprise.

I'd be interested to see what kinds of other games the people making the majority of these purchases play

[–] corroded@lemmy.world 6 points 1 week ago (1 children)

This really surprises me. I'd expect this from mobile games. I play exclusively on PC, and I've never even been offered to participate in a micro transaction. Maybe I'm just playing the wrong (right?) games?

[–] Fizz@lemmy.nz 5 points 1 week ago* (last edited 1 week ago)

Because you're playing the right games. When you come across these type of games its so jarring. You open the game and the first thing you see is an ad then a link to the store.

[–] donuts@lemmy.world 5 points 1 week ago
[–] jqubed@lemmy.world 2 points 1 week ago

I’ve bought very few microtransactions and the most satisfying was the Delorean Time Machine from Back to the Future in Rocket League