this post was submitted on 27 Mar 2024
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Helldivers 2

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[–] snooggums@midwest.social 142 points 7 months ago (6 children)

I think their approach to team killing is part of why the user base is so forgiving of team killing.

It is included in the training and baked into the game play by having generous respawn limits. There are jokes about it baked into the promotional materials. Everyone expects to be team killed on accident, so people tend to assume any team killing is accidental. People who might otherwise team kill on purpose will either get their fill through accidents or will not get immediate reactions that feed their trolling.

So by keeping the team killing in the game they have also defused a lot of possible trolling while also having people just accept it as part of the game, especially when non-player initiated features like turrets and backpacks are the worst offenders for team killing.

Finding it funny is a great approach, kudos to the devs.

[–] ifGoingToCrashDont@lemmy.world 38 points 7 months ago* (last edited 7 months ago) (1 children)

If I accidentally carpetbomb my squad I am always quick to reinforce out of guilt 😬

[–] ours@lemmy.world 5 points 7 months ago

The person who hasn't done this is a damn liar.

I say sorry for my blunder and reinforce my buds ASAP.

[–] Sabata11792@kbin.social 27 points 7 months ago (2 children)

I 100% will team kill my friends if its funny in the situation and expect it in return.

The randos just can't avoid walking into my mines and I feel bad about that one, but they do glow red.

[–] Zombiepirate@lemmy.world 16 points 7 months ago

I do wish they had some colorblind settings though for that exact reason.

[–] Xtallll@lemmy.blahaj.zone 11 points 7 months ago* (last edited 7 months ago) (2 children)

Hey guys watch out I threw a minefield over...

]REINFORCE READY[

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[–] jballs@sh.itjust.works 16 points 7 months ago

When I first started playing with my brother, I was shocked to learn that he was fuming for days when I called down an Eagle Airstrike on him. I thought it was hilarious at the time, but he was legit mad. Then after playing for a few weeks, he came to lighten up and realize that team killing is part of the fun.

But yeah, if you come from a game like PUBG where team killing is a mortal sin, it can be a bit of a shock to the system.

[–] adam@doomscroll.n8e.dev 12 points 7 months ago (5 children)

Tell that to the PS5 player who immediately booted me after he ran through my field of fire and died.

I immediately re-enforced him too.

Hard not to take it personally. feels bad man

[–] Speculater@lemmy.world 8 points 7 months ago

Or getting booted for having a guard dog that kills ABC1, then instant boot. Good luck with the rest of your mission, dumbass.

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[–] xantoxis@lemmy.world 9 points 7 months ago* (last edited 7 months ago) (1 children)

I don't like to team kill on purpose, but I do think it's very funny to drop an orbital J U S T outside the range of my friends occasionally to keep them on their toes.

Sometimes their toes are the only thing left of them.

(It helps that I only play with IRL friends and only with VC so I can warn them. But you know how it goes, you don't always hear the warning even over VC.)

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[–] CryptidBestiary@lemmy.world 108 points 7 months ago (6 children)

Isn't friendly fire one of the main selling points of the game? The satire of negligence and disregard for the lives of their forces from higher ups is/should be one of the themes of the game, imo

[–] JJROKCZ@lemmy.world 21 points 7 months ago

Most people are very bad at media literacy

[–] Maalus@lemmy.world 10 points 7 months ago (4 children)

The game is made by the people who made Magica. Helldivers 1 was also full of friendly fire. Of course they stick to what works. Being careful around teammates is 50% of the gameplay, with the other 50% being what happens when someone throws a jellied gatling on a flat terrain when you are surrounded.

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[–] Tebbie@lemmy.world 78 points 7 months ago* (last edited 7 months ago) (3 children)

Yeah, I don't want ff off. it's a challenge sometimes to not kill friendlies with a mortar or when they run in front of my line of fire. I think it fits the theme too well to not be part of the game.

You would expect a lot of FF incidents from the minimal training helldiver's get before being dropped.

[–] Anticorp@lemmy.world 11 points 7 months ago (4 children)

I haven't played this game, but usually the issue with FF being on in multiplayer games is that there are a million little trolls out there that love to kill their teammates. That's not realism, it's just annoying.

[–] greybeard@lemmy.one 24 points 7 months ago

Helldivers isn't a competitive team based shooter. It's a 4 player mission based co-op game. Friendly fire is core to the game design. Using a powerful weapon comes with a risk of killing yourself or team mates. And death, in that game, is also important. It's not much of a punishment, but it does give risk.

[–] Synnr@sopuli.xyz 10 points 7 months ago (1 children)

Most servers with FF on in games I've played will kick after a certain number of tks and then eventually kickban.

[–] Anticorp@lemmy.world 9 points 7 months ago (1 children)

That's good then, unless it's a genuine mistake. Getting banned from your game just because you suck isn't very fun. But it's not fun playing with someone who consistently sucks either.

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[–] ours@lemmy.world 5 points 7 months ago (4 children)

I play the game religiously and I have come across exactly one idiot who TKed on purpose. FF is 99.99% accidental.

Many cases they are somewhat justified as the team desperately tries to stay alive and drop stratagements (close air support) anywhere from "danger close" to "broken arrow" ("I pray this kills the towering insect trying to eat us"). Sometimes you also lose awareness and walk into a teammates stratagement, sometimes your call out falls short of where you intended (or bounces back straight to you). So hilarious accidents occur regularly.

Without this, the game wouldn't be the same at all. There is an odd military realism in a somewhat cartoony Starship Troopers-esque game that really gel very well together.

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[–] xantoxis@lemmy.world 62 points 7 months ago

Honestly it would be weird if you turned it off. Like a completely different game, and not as good. It's integral to the gameplay. You gotta check where everyone is before you drop the bombs. Or maybe the situation is beyond that point, and you just need to kill some bugs and cross your fingers for the next life. That's the game.

[–] ChicoSuave@lemmy.world 59 points 7 months ago (5 children)

This is the same dev that made Magicka as their first game. Friendly fire is part of their company culture and it makes better multiplayer games.

[–] jballs@sh.itjust.works 21 points 7 months ago

I didn't realize that! Magicka is so funny due to the complex spell casting (like strategems) and the sometimes unintentional friendly fire. Makes a lot of sense knowing it's the same developers.

[–] SaintWacko@midwest.social 17 points 7 months ago (1 children)

Oh wow, I had no idea! I may have to pick up Helldivers 2...

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[–] darthelmet@lemmy.world 16 points 7 months ago

When I learned they were the Magicka devs it made a lot of sense.

[–] Stanley_Pain@lemmy.dbzer0.com 8 points 7 months ago

They've made team killing an artform :D

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[–] Drigo@sopuli.xyz 49 points 7 months ago (2 children)

I was about to throw an air strike the other day. But before I threw it, I got disconnected. And it dropped right where I stood and killed my 2 mates. Fuck that shit was funny, we all laughed so much

[–] Sylvartas@lemmy.world 22 points 7 months ago

I once got some sweet revenge on my friends because they wanted to prevent me from extracting for the laughs, so I ran at them with an airstrike ready in my hand. They melee'd me, knocking the stratagem out of my hands. And that eagle airstrike comes in fast

10/10 would commit treason again

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[–] t_berium@lemmy.world 43 points 7 months ago (1 children)

I wouldn't wanna play with anyone who thinks turning it off would be a good idea. Holy Helldiver, there are strange people out there!

[–] ours@lemmy.world 11 points 7 months ago

There are always people wanting to optimize the fun out of a game.

It baffles me as well. The game isn't called "Helldivers" because they drop in, everything is a doozy and it goes according to plan and they calmly extract. The potentially chaotic mechanics are a bit part of the charm.

[–] CluckN@lemmy.world 32 points 7 months ago (1 children)

No friendly fire would be overpowered

[–] Ethalis@jlai.lu 22 points 7 months ago
[–] vikingtons@lemmy.world 22 points 7 months ago

best development team

[–] jballs@sh.itjust.works 21 points 7 months ago (1 children)

By the way, for anyone who is sleeping on the increased hellpod steering upgrade - you are missing out. Nothing is more hilarious than getting team killed and taking a little light-hearted revenge by smashing into your teammate with your reinforcement hellpod.

[–] Lith@lemmy.sdf.org 8 points 7 months ago (1 children)

Disagreed just because of the currently acknowledged bug that terrain steering restrictions are too strict, e.g. if you're anywhere near any objective or mountain you will not be able to steer at all, which is most of the time in my experience. Unfortunately this module is just about worthless at the moment.

[–] Sylvartas@lemmy.world 5 points 7 months ago (1 children)

Meh. It works about 50% of the time. It's not the best value for your samples for sure, but it's far from useless.

[–] jballs@sh.itjust.works 5 points 7 months ago

Yeah I wouldn't say it's the best use of super samples if you're trying to improve your power level. More Eagle Airstrikes and reduced Orbital cool downs are far more effective at that. But if you're looking for laughs, the power steering mod is outright hilarious. I figured it would be like 10% more responsive or something lame, but it is shockingly overtuned!

[–] AgentGrimstone@lemmy.world 16 points 7 months ago

I only play with friends so it is funny.

[–] Carol2852@discuss.tchncs.de 15 points 7 months ago (1 children)

If you never dropped a 500kg because you were killed by a teammate, you didn't play the game.

[–] Sylvartas@lemmy.world 6 points 7 months ago

If you never teamwiped your squad by getting hit with the backblast of a recoilless rifle/rocket sentry while readying an eagle stratagem, you didn't play the game

[–] wise_pancake@lemmy.ca 14 points 7 months ago (2 children)

I’m all for it.

I also like Hell Let Loose (or at least used to) because the team killing and not being able to see shit, and general shitshow of it all was so damn fun.

Both games have that quality where you really have to work to accomplish something.

Honorable mention to Chivalry 2, where friendly fire can be funny too.

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[–] HotsauceHurricane@lemmy.one 14 points 7 months ago

damn good reason honestly

[–] MrNesser@lemmy.world 13 points 7 months ago

Well it is kinda funny

[–] MisterNeon@lemmy.world 8 points 7 months ago

I threw down a 500KG bomb and my buddy marched right into it. That's when I found out my mic had been muted for five minutes. I have never laughed and apologized so hard at the same time.

[–] DarkThoughts@fedia.io 5 points 7 months ago (4 children)

"The other day." Aka several weeks ago.

[–] Bonehead@kbin.social 8 points 7 months ago (3 children)

That's how you can tell someone is a Maritimer. "The other day" is anywhere between yesterday and 4 weeks ago. "A while back" is anything over 4 weeks ago.

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[–] snooggums@midwest.social 5 points 7 months ago (1 children)

Technically correct though.

[–] KillerTofu@lemmy.world 5 points 7 months ago

The best kind of correct🀌

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