this post was submitted on 04 May 2025
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[–] moakley@lemmy.world 41 points 1 day ago (2 children)

Gaming hasn't gone to shit.

Some of it is shit, but that's true for literally all media and art across all of human existence.

Gaming is better than ever. This whole discussion is ridiculous, with everyone blaming this or that for something that just doesn't align with reality.

[–] TORFdot0@lemmy.world 3 points 1 day ago (4 children)

I think the main difference is that we mostly forget about the shovelware titles of 20 years ago. Meanwhile the predatory monetization practices of the popular kids games of this current era will not be forgotten.

You can’t say that gaming is better now when Fortnite, Call of Duty, and Roblox are the most popular games for an entire gaming generation. There are still masterpieces being made today and there was plenty of shovelware back then but there will never be another year for gaming like 1998.

You get like 3 games worth playing a year now and studios that would make all timers year after year now release a game once a decade and sell micro transactions or 50,000 ports of it.

[–] 13igTyme@lemmy.world 3 points 1 day ago

I'd agree with the 3 games worth playing a year comment if you limit it to bigger budget games and anything new over $50. But indie games and games that are around $20-40 at launch. Naw, you need to raise that number significantly or expand beyond a single genre.

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[–] AnimalsDream@slrpnk.net 25 points 1 day ago (3 children)

It started roughly around the ps3/360 era, when corporate devs began prioritizing turning their games into skinner boxes that were designed to motivate players to keep playing, so they would be more likely to engage in microtransactions, see more ads, or continue paying subscriptions. Of course gacha garbage is a fuller expression of this kind of manipulation now days.

Still plenty of great games out there, and in some cases we have a real renaissance.

[–] SCmSTR@lemmy.blahaj.zone 6 points 1 day ago (1 children)

Holy shit, it was Microsoft. Microsoft ruined gaming.

[–] bollybing@lemmynsfw.com 2 points 1 day ago

Bethesda pioneered MTX with horse armor long before MS bought them.

EA and Valve pioneered in game ads and loot boxes.

[–] JackbyDev@programming.dev 4 points 1 day ago

Horse armor.

[–] MonkeMischief 2 points 1 day ago

Nailed it. When casino and packaged goods marketers and executives started malignantly metastasizing into the games industry.

[–] SloganLessons@lemmy.world 1 points 21 hours ago

I get the joke but I never understood the idea that gaming nowadays is “bad”. Just as there are many games that have shitty practices or are just bad, there are just as many that are good. Indie gaming is booming for a reason.

Sometimes I wonder that if the people that keep parroting this idea are just… Getting old? Getting fed up with gaming? Or maybe it’s just a nostalgia thing? All of these combined?

Anyway, Clair Obscure just came out and it’s a great JRPG, highly recommend it

[–] Dagwood222@lemm.ee 27 points 1 day ago (4 children)

Frank Zappa ideas; paraphrased by me.

In the 1960's the music execs like Frank Sinatra and Duke Ellington and had no idea what the kids wanted. They just threw money at the problem and gave contracts to anyone. The result was a vast variety, everything from Sha-Na-Na to the Mamas and the Papas to Iron Butterfly. When the next generation of bosses got hired, they looked at the one consistent moneymaker; Motown Records. Everyone at Motown had a similar look and singing style...

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[–] Glide@lemmy.ca 214 points 2 days ago (15 children)

The executives, investors and accountants making the decisions that are ruining games are not millenials.

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[–] iAvicenna@lemmy.world 84 points 2 days ago* (last edited 2 days ago) (5 children)

That has to do with shareholders realizing they can make money out of the gaming industry. They basically ruined it like they ruined healthcare and housing.

[–] grrgyle@slrpnk.net 15 points 1 day ago

When it was released in 1993, Doom — which was developed for under $1M USD — was earning id software $100k/day immediately upon release, in shareware registrations alone.

It's no wonder capitalist leeches saw those returns and wanted to insert themselves in the process. Of course the more who latch on, the more value they need to extract by screwing over both the devs and the players.

Obviously the devs and players are actually the only two groups who are necessary in this relationship, and they're the ones getting soaked.

PS by "devs" I mean anyone who works on the game to make it better.

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[–] KaiReeve@lemmy.world 31 points 1 day ago (2 children)

I mean, kind of, but not really.

It all started with Halo. Back in the late 90s and early 00s the movie industry was the big money maker of entertainment and there was actually a lot of anti-gaming rhetoric in news and politics. The weekend Halo 3 released it was so popular that it disrupted the box office numbers for a couple of movies. The movie executives decided to stop trying to kill the gaming industry and take it over instead.

So I guess you can blame millennials for playing Halo instead of going to the movies that weekend.

[–] fishy 18 points 1 day ago (1 children)

It's the same in every industry. Rich shit bags move in and buy successful entities but have no idea how to run them. They slowly get shittier, so good employees move on and do their own thing.

There's still amazing games being made, there's just a lot more shit games you have to sift though. Follow great game devs, not who they work for.

[–] KaiReeve@lemmy.world 7 points 1 day ago (2 children)

Yeah, the industry seems to be changing again. There's a push towards passion projects and those projects are seeing more success than the big budget games. I think we will either see a new cycle of conglomeration or, hopefully, we will see the executives take a more hands-off approach and let the games make money for them.

Just because you own a sports team doesn't mean you should be head coach.

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[–] andybytes@programming.dev 8 points 1 day ago (2 children)

A movie when I was a teenager was $3.25 for a matinee. Also, there were like barely any mass shootings. America is imploding. All these issues people bring up the outliers and they never want to talk about the root causes because it's a contentious arena. Capitalism consumes itself until there's nothing left and the wealth is all consolidated at the top horded and then World War. The cycle continues. Everything's connected. Nothing in a capitalist society happens without money. If we want to understand the differences of then and now we would focus on the economy. I hate gaming of today. There are advances, but all I see is cigar chopping game execs as they pray on nostalgic millennials and children. I can't even watch movies anymore because all I see is propaganda, mischaracterization, and the profit motive. All I see is rich people trying to mold your minds and destroy education and keep you hyper-distracted with short-term goals. It's not that technology is evil, but anytime the Imperialist come up with some kind of new gizmo, it's always a double-edged sword. I know people will think I'm overreacting, but I'm not. Once you realize how real life is, and all the mechanisms that go on around you, you start thinking about things differently. You change your behavior. Pearls before swine.

[–] SCmSTR@lemmy.blahaj.zone 2 points 1 day ago

I've always found it deeply insulting.

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[–] Pacattack57@lemmy.world 25 points 1 day ago

I think people don’t realize that current CEO’s are still old. Many of them in their 50s. I don’t think those are millennials.

[–] ILikeBoobies@lemmy.ca 27 points 1 day ago

Zoomer consumers accepting micro transactions in games

[–] rockerface@lemm.ee 150 points 2 days ago (6 children)

Indie gaming is the best it's ever been. AAA gaming was always going to devolve into cashgrabs.

[–] Gradually_Adjusting@lemmy.world 30 points 2 days ago (4 children)

I seriously have nothing to say to anyone who doesn't see it that way. If all you play is big budget corpo horseshit and your first instinct is to blame a generational cohort, that says more about you.

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[–] ArbitraryValue@sh.itjust.works 38 points 2 days ago* (last edited 2 days ago) (4 children)

Yeah, as far as I'm concerned most AAA games might as well be part of a totally separate hobby that I don't pay much attention to.

Also the craft of game-making has improved, so that even an average modern game is in many ways better than the best games from 25 years ago. For example, consider Diablo II. I played the remake a lot and large parts were as good as I remembered but what really stuck out to me was how boring the boss battles are. The height of skill is running in a circle around Diablo when he does his lightning hose attack. It's far worse than pretty much any modern ARPG, not because the technology has improved but because people have learned from Diablo II's mistakes.

Diablo II blew my mind in 2000 in a way that a better ARPG wouldn't today, but that doesn't mean that games have gotten worse. It means that I have gotten used to playing great games.

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[–] 9point6@lemmy.world 24 points 2 days ago

AAA games are made by companies that have boomers and early gen x in charge

Indie games are more likely to be made by people actually doing the development, i.e. millennials & early gen Z currently

Indie games have been having a great decade, AAA keeps getting worse

Thanks for attending my TED talk

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[–] Grandwolf319@sh.itjust.works 24 points 1 day ago* (last edited 1 day ago) (6 children)

Wait, gaming is shit now and it was great in the past?

I agree about the speed of progress, but someone is forgetting all the movie games on the ps2 (looking at you cat woman).

Also, I’m old enough to remember the angry video game nerd reviewing bad NES games, holy shit, you have no idea how bad it can get.

[–] tarrox1992@lemm.ee 14 points 1 day ago

Yeah, this seems like a case of survivorship bias and the fact that there are way more games coming out in the modern age.

[–] TORFdot0@lemmy.world 2 points 1 day ago (1 children)

Rockstar made GTA III, Vice City, San Andreas, Bully, Max Payne and Max Payne 2 in the PS2 generation. We are 5 years into this current generation and Rockstar has made 0 total games for PS5.

Yeah there was a lot of shovelware back then. We get barely anything now.

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[–] j4k3@lemmy.world 44 points 2 days ago (1 children)

Mobile and fast broadband internet is what ruined gaming. Back in the day, it was impossible to download a game very reliably plus it was super slow if you tried. It was far easier to go to a store and buy the disks.

Mobile showed that there is an enormous crowd of extremely stupid people willing to throw hundreds of millions of dollars at adolescent half baked code and that the best retention and monetization is often with junk that is never fixed or is even broken worse over time. That standardized garbage and flooded the space with loads of slop. Just sorting through the slop is a chore now and fools have proven that it is profitable to take a giant shit of slop and dump it on everyone to let people pay their way through searching for undigested corn kernels in these places. The same is true of streaming. You pay for it to waste your time. You lower your expectations, and the cycle continues. It is profitable to target the stupidest people. Culturally, it will require the majority to stop being brain dead zombies, but good luck with that. We're both zombies on an idiot brick right now.

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[–] WorldsDumbestMan 8 points 1 day ago (5 children)

I certainly wanted to be a gameDev, and had shit ideas. It is my fault.

[–] Newsteinleo@infosec.pub 7 points 1 day ago (1 children)

You probably don't have shit ideas, you just need help making you ideas work. Even Tolkien had a group of people help I'm improve the Hobbit.

[–] WorldsDumbestMan 5 points 1 day ago

One of the things I wanted to make, is a pixel style build a vehicle game, where you earn parts for vehicles that you build.

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[–] justOnePersistentKbinPlease@fedia.io 58 points 2 days ago (4 children)

As a millienial software dev:

Imo: What happened is twofold:

  1. The business grads also played games, and saw the money to be made.
  2. The best devs are smart enough to *not work in AAA Gamedev.
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[–] Thcdenton@lemmy.world 40 points 2 days ago

I don't know, games are getting really good these days. If you ignore the aaaaaaa slop you're going to find some awesome stuff

[–] Tattorack@lemmy.world 7 points 1 day ago

Excuse me, but a lot of passion han be found on the indie market.

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