JohnBrownsBussy2

joined 2 years ago
[–] JohnBrownsBussy2@hexbear.net 10 points 2 weeks ago (5 children)

cw: sex, butt stuffWell, first time bottoming (anal) didn't exactly work out. We couldn't really get it in, although I didn't expect to take much more than the head so that's okay. All my toys are tapered, and I don't really know how to take a rounded head.

[–] JohnBrownsBussy2@hexbear.net 5 points 2 weeks ago

It's about time.

[–] JohnBrownsBussy2@hexbear.net 13 points 1 month ago (1 children)

One thing that feels kinda weird for me is that now that I am firmly in a relationship, my impetus to seek out interaction with friends and in online spaces has diminished. I'm not ghosting or avoiding anyone, but I'm not going out of my way either.

[–] JohnBrownsBussy2@hexbear.net 10 points 1 month ago (3 children)

Had a bit of a bummer day yesterday (nothing major, just went to town despite my friends cancelling their plans for understandable reasons, and ended up a bit bored and lonely), but I had a dream last night where I was clearly and unambiguously a woman. Most of my dreams involve me in a pre-transition state, so that was very nice and affirming to have.

[–] JohnBrownsBussy2@hexbear.net 14 points 1 month ago

Planning a Pride trip to a major USian city with my partner and some of their queer friends.

meow-bounce

[–] JohnBrownsBussy2@hexbear.net 15 points 1 month ago (3 children)

cw: misogynyThis was from last Saturday when I was hanging out with my partner, but I got catcalled for the first time last weekend. Just a drive-by by a passing driver while we were walking on the sidewalk in my partner's hometown downtown. Honestly, I was kinda worried about the outfit I was wearing: it was for a party but the party got delayed by 3 hours so we had time to go about town. I was confused at first since it took time to process, but it definitely not a good/fun experience.

[–] JohnBrownsBussy2@hexbear.net 7 points 1 month ago (4 children)

No Fitgirl is very simple. As long as you have a torrent client setup with a VPN to avoid getting a letter from your ISP, the actual repack install is just as easy as any other program.

[–] JohnBrownsBussy2@hexbear.net 8 points 1 month ago

Had the authentic girlfriend experience at my partner's friends birthday party.

spoilerWatched people playing a clusterfuck game of Commander (MtG) that was fortunately ended due to the arrival of new guests and folks being too drunk to keep track of things. madeline-stare

[–] JohnBrownsBussy2@hexbear.net 5 points 1 month ago (1 children)

spoilerYeah, they're enby/trans-androgyne, but I don't think anyone else at the party is openly queer. They said that the group should be fine, except for one hanger-on that hopefully won't show up anyways. It's just a fear of the unknown I think.

[–] JohnBrownsBussy2@hexbear.net 10 points 1 month ago (3 children)

anxiety/worries of transphobiaGoing with my partner to a birthday party for their friend. Kinda nervous. Most of this friend group (of theirs) is cis guys, but some of the friends' girlfriends will also likely come. I don't really care about the opinions of male strangers, but I am kinda freaking out a bit about with a fear of getting excluded/misgendered by the other women. I put together a cute/fun outfit and I know that my partner will support me regardless but I am still nervous.

 
  • Treat-brained? Check.
  • Invasive KKKolonist species? Check.
  • Loves violence but pleads naivety when confronted? Check.
  • Should not be let outside for their safety and the safety of others? Check.

I don't make the rules, but facts are facts.

kitty-cri-screm qin-shi-huangdi-fireball

 

Due to a power issue, it looks like the lander may now no longer have sufficient fuel to make a controlled landing on the moon. This was the lander that was set to carry human remains to the moon despite objections from the Navajo nation. Hopefully, this discourages any future attempts at such a stunt, since instead of a permanent mausoleum your ashes may instead be stranded in orbit or scattered amongst the moon dust if the thing crashes.

 

Hey folks,

I've put out feelers before, but it's the new year and I wanted to look at offering to run some tabletop RPGs. Right now, I'm feeling pretty open system-wise (although would prefer the lighter-weight side of the hobby) and can help figure out schedule at some point. Also not necessarily looking for a long term commitment, but thought it might be fun to meet some folks and try out some games together.

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submitted 2 years ago* (last edited 2 years ago) by JohnBrownsBussy2@hexbear.net to c/chapotraphouse@hexbear.net
 

Looks like they're scraping up some more copies somehow, but it looks like the game literally sold out within an hour or so of going live. Must have either been a very small print run, or there are more irony pilled folks willing to part with ~$80 for what looks like a kinda jank roll-and-move game than I thought.

EDIT: Apparently the additional copies have also sold out.

EDIT2: If you actually want the thing, it looks like they are accepting pre-orders for an another printing.

 
 

Eclipse Phase is a d100 sci-fi/transhumanist/cyberpunk/post-apocalyptic/post-scarcity/horror RPG published by Posthuman studios. The game is a skill-based d100 game with some interesting dice mechanics and large trait and gear lists (think Shadowrun, but more streamlined.) The real draw of the game is its highly detailed and unique setting. The game takes place in the nearish-future (couple hundred years or so) after an uprising by super-intelligent AI led to earth becoming effectively uninhabitable and the development of new transhuman societies across the solar system. There are multiple campaign frameworks, but the most prominent/recommended has players as members of Firewall, a decentralized but secretive collective dedicated to protecting transhumanity from extinction (X-risks).

A key development, one that drives both the setting and character creation, are morphs. Transhuman society is defined by the ability to transfer the human (and other sapient) consciousnesses through digital means, allowing the transfer of minds between bodies. In the corporate-dominated inner system, this has lead to the enslavement of millions of "infugees" people who were unable to evacuate their bodies off earth, only transferring their minds which are now indentured to the hypercorporations storing them. As the principles of faster than light travel have not yet been worked out (it's possible through mysterious alien gates), travel throughout the solar system is often accomplished by far-casting one's consciousness into new bodies on far-away planets and stations. This means that players will end up switching morphs throughout the campaign (as well upgrading into morphs to better fit the needs of their mission). While this was pretty darn complex in the 1st edition of the game, the 2nd edition streamlined the process immensely, along with other aspects of the game, mainly by introducing metacurrencies separate from the core skill system. While there are plenty of different morphs, ranging from non-mechanical bio-morphs, mechanical synths, and hybrid "pods," I wanted to highlight the uplifts (unfortunately, support for neo-whales is not in the core rulebook 😿).

Overall, the game is very crunchy, but not as bad as Shadowrun. The authors are anarchists/socialists of some variety (I don't dig too deep into these things), and the anarchist and socialist factions in the setting are written as the good guys. The entire game is licensed under CC BY-NC-SA 4.0, so game materials are actually 100% free/legal to share (DM me if you want a copy).

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submitted 2 years ago* (last edited 2 years ago) by JohnBrownsBussy2@hexbear.net to c/ttrpg@hexbear.net
 

Mausritter is an OSR/NSR game in which you play as mice going on adventures (and often delving dungeons for treasure). While Mausritter's inventory is derived from Cairn (which derived its system from Knave), I have a soft spot for the Mausritter inventory slots based on how they fit nicely on the character sheet. I think this sort of inventory system is great for players learning how to play TTRPGs since it's so tactile and presents you with your tools in a clear manner. The conditions are also interesting, in that they steal inventory slots. Once you start accruing conditions or treasure, you have to make the decision whether to discard items, or to be encumbered and be at extreme risk from traps and ambushes.

The game is free at itch.io: https://losing-games.itch.io/mausritter

 

Thirsty Sword Lesbians (TSL) is an award-winning (ENnies 2022 Best Game & Product of the Year) implementation of Powered by the Apocalypse (PbtA) to a genre of queer romance and swashbuckling adventure. Written by a transfem author, the game forefronts safety and queer identity/liberation. A lot of games these days have sidebars noting available safety tools, but TSL actually integrates them into the game rules, encouraging their use and the active discussion and check-in when it comes to boundaries. The "No Fascist" rule is also quite useful, because it makes said fascists out themselves immediately by complaining about it.

Mechanically, the game is the first great fantasy PbtA game I've read. Dungeon World is retrograde in its implementation, The Sword, Crown and the Unspeakable Power is too conservative a hack visa-vi Apocalypse World, and Fellowship is interesting but also quite rigid. TSL takes a lot of inspiration from other high-quality PbtA games like Masks (conditions) and Monsterhearts (strings). The game's core moves are well designed, and the playbooks are top-notch. Each playbook has a unique mechanic and points towards potential emotional arcs, which is helpful for keeping the players invested in their character's growth. I think that the some of the included settings/adventures are a bit corny, but the game is actually pretty adaptable to a wide range of fantasy settings.

As another note, if you contributed to the itch.io TTRPGs for Trans Rights in Texas! bundle last year, then you already own the game (it may have been in other bundles as well.) https://evilhat.itch.io/thirsty-sword-lesbians

EDIT: Also at the itch.io link there are plenty of community copies, free to anyone who can't afford the book.

 

Electric Bastionland is a game by Chris McDowall, author of Into the Odd (a pretty influential OSR game). One of its key selling points are the Failed Careers (equivalents to classes or kits). In Electric Bastionland, every character has a failed career (and a colossal debt), which helps explains why they'd be willing to risk theirs lives delving dungeons in the pursuit of treasure. Of the of the most fun (but also saddest) failed careers is the Good Dog.

Electric Bastionland also has a novel setting, one that I've characterized as "anarcho-Fabian," and basically a satire of democratic socialism in Britain. The city of Bastion (the only city that matters) has no (known) central authority, and is instead run by autonomous borough councils. Anything necessary to live can be gotten for free (free housing, free food, free healthcare), but in the British tradition it's all of poor quality and takes forever to queue for. Almost everyone is in a union, the concept of unions has devolved into either social clubs or secret societies. In general, capitalism runs amok, and with the frontier completely exhausted (every other city and nation has been destroyed by Bastion or has been completely hollowed out by emigration and market forces), capitalism has turned inwards to increasingly surreal hyper-exploitation at home.

Anyways, the game is fun and pretty easy to play. There's only so much mechanical depth, but it's great for short campaigns and for running dungeon crawls.

 

Other than the art itself, the Calendar of Nechrubel is probably the "killer app" for Mork Borg. It is a countdown clock on your entire campaign, and the random nature leads to layering miseries that add complications to your continuing misadventures.

Despite Mork Borg's pitch-dark aesthetic, it's basically a (dark) comedy game, too miserable and grotesque to take seriously. Everything is a bit tongue-in-cheek, and the result is a solid game with a great and expansive fan community. Mechanically, it's not that special, but the aesthetic is really fun.

 

I'm very impressed by the Mothership 1E GM book. While a lot of GM books are full of supplementary procedures (like D&D games) or just lore books (glares at the Delta Green Handler's Guide), the WOM is actually about how to be a good GM: how to design adventures, work with your players, build tension, use themes, etc...

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