a tangentially related thing that sucks is games being made to do well as an esports product because that's such a big market now. and on the flip side games that people would love to play not getting made because they're not considered esports viable (the people yearn for arena shooters). looking at you deadlock...
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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dealdock would be awesome if it had much, much, much better readability. and funnier characters. and jus like 9 characters instead of 115
I'm hearing it's pretty fun, personally I just hate mobas too much to ever get anything out of it:( I want a new high skill movement shooter without the trappings of modern hero based games.
This killed overwatch. The comp scene hated everything that made it fun and ow2 is league light in terms of toxicity as a result.
I don't think there's a solution to game companies using behavioral psychology to influence player behavior under capitalis. Maybe if china or the eu were to ban mtx outright or something. But it's profitable, reliable, and cheap to implement. They'd be putting cocaine and heroine in baby formula if they thought they could get away with it.
i am indulging in the fantasy that we could just walk in and sneakily fix the games, maybe after midnight if we can get the security codes and the assistance of a few very based coders + we sneak around the lazer grids
I remember playing Halo 3 online for the first time and just having my mind blown by the fact that you could gain XP in a multiplayer shooter. But that's an RPG thing!!!
I don't want to grind for points or pay real money. I just want to play dress up dolly with my space man.
I don't want to grind for points or pay real money. I just want to place dress up dolly with my space man.
this is one of the classical genders up there with "man" and "wo-man"
"rpg elements"
Minor correction, that was not added until Reach.
Halo 3 did have an XP system but it barely did anything. XP gained you rank that went from Private to Grand Marshal or whatever and it basically just showed how much you'd been playing the game. That was separate from the playlist-specific skill ranks that went from 1-50 IIRC. Halo 3's customisation unlocks were almost entirely tied to achievements
Reach took those systems and made them much more involved and grindy while also adding way more cosmetic unlockables. I played Halo 3 purely because I thought it was fun but in Reach I spent hours in that stupid Gruntpocalypse Firefight playlist to grind for credits and XP for a specific helmet I wanted
many such instances. one of my best friends was stuck on that reach trough and enjoyed it Very Much
they were also stuck on whichever mass effect had multiplayer skins and i couldnt remember which side of the "good | bad" pipe that was on
It was surprisingly good.
Under communism, every game will have the checklist system from Kirby Air Ride
(the internationale intensifies)
I don't think you compete against gambling and constantly being X units from Y prize. You don't make a good relationship by finding a way to make higher highs than an abusive relationship. You don't stop drinking by having even crazier nights out with a different substance. It's a hypnotic psychology-based money milking machine. I don't think you win by fixing the box.
There are a lot of charmed games out there (a lot of them single player). When I think of good multiplayer, I think of limitless creativity. Your Warcraft 3, Minecraft, Mario Maker, Runescape. Give me a 3D Zelda dungeon maker and watch it print money.
Skins are fine just have them be locked behind achievements, leveling up and fun in game challenges if you're feeling daring.
That's how Monster Hunter does it, there's even stuff like rare color shifting rainbow dye you can unlock by beating endgame challenges
As much as I love GenU and Rise for their transmog systems, a part of me still misses the old days of clownsuiting for optimal stats. Fucking around with the armor set finder trying to get a good balance of skills I want but that also look pretty good together.
Quake wars had the right of it. You have in-match progression, not meta progression. Go on a massive spree? You unlock cool new thing until match ends. The dopamine ladder has no limit because you reset every time you load in, but it’s a fair field because even the seasoned vet starts at rung 1 at the match start.
Never got to play the Wolfenstein one, heard good things.
I mean it's not a bad thing inherently, it's just being done badly. If you played Modern Warfare 2 (as in the original, NOT the remake), unlocking all the little banners and the weapons and the perks and stuff was fun and engaging and not like, predating on players.
ok we might have to trick the trickers into doing a progression system when they're trying to do a fake-out progression system
just replace ranked with elo across the board. if you want to progress get better
i have no idea how electric light orchestra is supposed to help but fine i'll try anytihng at this stage
if you mention the capitalism, this strikes me as similar to saying "crony capitalism", pvp itself is the problem.
Why are skins and progression systems inherent to PvP games?
They aren't, but from what i see there is much more pvp games than co-op and they are much more popular and much lower dregs, relying way more for generally micro scams
To be honest i was probably too narrow, all multi games except perhaps hot seat should be banned. PvP are the worst of the worst though.
I changed my mind about the title. lets get in some cars and go make this happen