Multiple properties need an RPG that takes place before or after the main events. Keep the stakes relatively low. Meet characters that might show up in the future, but not any of the main cast. Also making sure that you can't become too powerful, so there's no reason the main characters wouldn't hear of you. More escape vs power fantasy. This could work really well with a Dragonball or atlab, or even a marvel mutants type thing. I just want to exist in the universe.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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I'd like to see a Wheel of Time adaptation done like The Elder Scrolls. You could be Aiel or Aes Sedai, Ashaman or Seanchan. Be from Camelyn or the Stone of Tear. But, based on the way they did the tv show, it would be a fucking MTX nightmare.
Probably the redditor answer but anything based in the Avatar The Last Airbender universe. Like a rogue-like to make it not immediately overpower-y to be the Avatar. Think Hades. Like imagine basically Speedrunning as the Avatar and trying to take down some powerful Anti-Avatar god. Make it really feel fulfilling to learn the methods so that you can use powers aside from your starting base tribe and end up a fuckin lava/flying after dozens of hours of playtime. Fuck that'd be cool. It'd give some good reasons for some cool "recurrence" themes too of enemies from different nations coming to power and needing overthrown and how the grunts would look.
I'm ranting but I've wanted something like this for a while, and after playing Hades, the formula just seems perfect
Star Trek. ST online started promising, but it turned into loot box gambling.
There is an old mod for FTL that made it the same game but star trek that was cool. The NES and SNES top down games are charming when you get the hang of em, maybe just play a rom with a guide. They're charming. I think an mmo where you're aboard a ship and the bridge crew are NPCs would be neat
That's what STO is, and to be fair you can do a lot solo last I checked. But it went f2p and suddenly it turned into a casino.
Avatar deserves a game that isn't absolute drivel. It's the kind of series that would be well severed by having distinct control layouts for different fighting styles. Like earth bending using the triggers, fire using the buttons, water using the control sticks, and air using motion controls. Then, in the end game, you control the avatar and you're juggling your controller and using it like a bop it
Give me another Elder Scrolls as magical as Morrowind.
You can't do it, Todd. Move on. Found an indie studio to make little games.
I mean, an Indy studio could do a spiritual successor. I'd be happy with that.
I am yearning for a new rts and Dune has been a great well for that genre before. So that, but I need Tim Curry to do an fmv as baron harkonnen.
I dunno otherwise. Maybe Avatar: the last airbender? Could have some neat rts potential too.
Karl Marx Kapital and we turn it into a 4x that isn't made by paradox.
30 years war and it's a total war style game.
I love the SCP universe so something with that. I don't have a lot of gamer buddies, so I could never get into that multiplayer one. I've tried lobotomy corporation, but it's completely incomprehensible.
I remember reading some absolute sci-fi slop at my dad's place, that could be good for some fun games. The first was one where the moon was a spaceship and the protagonist was the only one that was allowed past it's defenses for some reason. Cloak-and-dagger type thing and then it evolves into big picture galactic warfare.
The other series was about a dumbfuck royal Scion, 3rd in line to the throne who miraculously survives an attempt on his life - His brothers weren't so lucky. He is then stranded on a jungle planet alongside his personal army, they befriend the natives, teach them poker, have sex with the natives
weird aside
(who in this species are sort of an inverse version of our sexual propagation. What the humans consider to be "the women" (because they have wombs) don't ovulate, because they have sperm cells. "The men" ovulate and can then inject an egg with an ovipositor.The author had some fetishes I assume.)
When they finally get off planet they discover the royal house has been couped. They have to do some spycraft to save the empress. When that is done it turns into a big diplomatic game of winning over all the rebels and so on.
Not fiction but a piece of history I wish was used for something: After WWII a european resistance cell consisting of a schoolteacher and her recent (adult) graduates went to Argentina and disappeared. This cell was responsible for the liquidation of several high-ranking Nazis. They were fueled in part due to the extra-judicial killing of 12 of their schoolmates, who, while being transported to a courthouse, were unceremoniously shot and dumped over a bridge by the SS. Imagine playing a game where you're an elderly schoolteacher going HAM in Argentina hunting Nazis. Wolfenstein could never. It'd be like Turok but no conflicting emotions about killing cool dinos. You could become like The Predator.
Monsters Inc and it's a cooking mama style thing, but for making children cry.
30 years war and it's a total war style game
1648 is a weird mod for m2tw, they created star forts to play on but they don't really work properly. more fundamentally the thirty years war, 17th century warfare worked differently than how total war has been conceived, a colunela^1^ was such a tightly-knit combined arms unit it cannot be micromanaged by weapon-type like total war units are conventionally. 1648 for m2tw and Pike and Shot for NTW therefore play like bootleg 18th century line battles which is simply not how the thirty years war should look, one would have to design autonomous unit ais that will manage missile-pike formations for the player, as well as complicated cavalry maneuvers like caracole---it would end up very unlike how total wars feel if it was done right.
not that i don't think it would be worthy/cool to do a 3d real time strategy pike-and-shot simulation, it just can't be "total war" as it is currently thought of. also i'd be right pissed if someone went to the trouble and limited it to the thirty years war if you didn't get to do the league of cognac, french wars of religion, 80 years war, english civil war... what would even be the point
(E) 1: colunela was the basic missile-pike combination used in the early italian wars, lending its name to modern 'colonel', the tercio is a specific permutation regarding the apportionment of arms in the formation---and a particularly unhelpful term because many of what got called 'tercio' were not actually thirds!
Feel like shit, just want Sid Meier's Pirates! back. Nobody has made something that scratched the same itch and everyone who tries to make a pirate game makes something else. Or a Bully 2. Or a good vampire game.
One Piece MMO
Yes. I'd like to see it before the times of Roger. Any fruits up for grabs, and they could flesh out some of the politics stuff without spoiling anything.
A Venture Bros fighter like Smash Bros.
I'd main Molotov Cocktease. I mean look at this grab attack.
But I'd also play The Monarch and Dr Orpheus too. And Shoreleave.
i just want an xcom style turn based strategy game but with transformers. there technically was one, but it was really short and for kids, and i just want a really difficult one like xcom sometimes can be lol
Me too now but Beast Wars.
Amphibia should have a big game
I wonder what that could look like? I'm imagining some king of collectathon but I doubt a big company would want to make something like that these days (and you need a big company on board to get amphibia licence)
Would be nice to see another good Total War game again even though I've almost completely lost hope for the series. It's been 13 years since fall of the samurai and it's all been downhill from there
Also another command and conquer game please
I haven't played any of the total war games since fall of the samurai, but three kingdoms kind pretty good
3K is so fucking good and I cannot understand why they abandoned it and all the mechanics from it. The diplomacy system should be standard across all the games going forward but they just reverted it back after that game, it's wild
dragon ball z kakarot
I love this game so much, but i totally understand what you mean. Once you get over the initial joy of flying around in the Toriyamaverse you realize that it's a really small and shallow RPG world with not a lot going on besides fighting an endless stream of samey robots and saibamen.
I think for this idea to work you need to break away from the DBZ canon. Do a game set 100 years in the future, Master Roshi is still alive cuz he's been immortal the whole time, but everyone else is gone for good.
Ancient Piccolo as a mentor, or Super Kami Dende or smth would be fun.
CRPG set in China Mieville's Bas-Lag.
Oh that'd be so good.
Not what you meant, but imagine The City and The City Disco Elysium style.
I'd love to see another Twisted Metal game though I'm not sure if that's what you meant. I think it still has a lot of potential as a genre in general.
Judge Dredd. I don't think there's ever been a truly good game based on it.
Oooh, yeah Judge Dredd would be such an easy world to translate into the gaming medium too. That last RoboCop game was a lot of fun. My highlight was giving someone a ticket for illegal parking. I wish they had more of that stuff in it.
A Malazan crpg in the style of the expeditions series would be amazing.
oh god yes
As someone who adores the wonky late 90's FPS adaptation, Wheel of Time could have been such a cool RPG, tactics game, or even Crusader Kings style strategy
Are any of the JoJo's Bizarre Adventurers games good?
7th Stand User (a fan game) is great if you love old school grindy rpgs, plus making your own JoJo character and picking a stand is cool. All Star Battle is a fun arena fighter but is pretty basic, similar to some of the Naruto and DBZ arena fighters. Tons of characters and detail though. Heritage for the Future is an older style traditional fighting game and it's an all time classic if you're into that genre of game.
I’d like to see a high-budget ARPG set in ASOIAF’s Westeros. I’m not sure what it would be about, but it would be cool if you, the player, start as a bastard from one of the Great Houses and work your way to becoming Hand of the King. Then you’d have enough political power to do all kinds of crazy shit. I’m a big fan of the juxtaposition of this gritty world of pointless, tragic human conflicts and talking tree-doors, time travel, dragons, and a thousand mile long, 500-ft high ice wall.
There's a mod for Mount and Blade Warband for Game of Thrones that's pretty good. I don't know how much fantasy elements it has, though. Lord of the Rings and Warhammer have mods featuring monsters and magic.
The GBA Dragonball RPG’s are solid
Toy Commander on Dreamcast was really really fucking good for its time and something like it with 256 players doing all sorts of crazy shit in a sandbox household flying/driving/swimming vehicles around all over the place would be incredibly fun.
Nobody has made literally anything like it since and I have no idea why because the concept is obviously good and the technology to realise it to its fullest potential didn't exist back then but it was still such a good game.
The first Mistborn era seems like it would be perfect for a prequel game where you take part in the internecine house wars between the nobility. It would be an open world stealth/action super-power game. Great setting, the large sparling inspired city of Luthadel, a fusion of Victorian and gothic aesthetic. With blanketing ash from regular volcanic eruption and the ever-present mists at night. The crushing misery the nobles inflict on the Skaa (serfs) under the ever watchful eye of the immortal Lord Ruler and his inquisitors.
It would have unique gameplay mechanics. Burning iron and steel to push and pull off metal in structures to fly through the sky and over buildings. Pulling and pushing your enemies who are holding metal. Or deflecting/firing metal objects large and small at your enemies. Using pewter to make your character tougher, tin to enhance their senses. Use zinc and brass to sooth or riot enemies. So you can slip by them or you can make them panic and flee. Using copper to hide yourself from seekers and brass to detect other mistborns and mistings.
Likewise enemies would vary, from simple guards wearing metal armour and holding metal weapons (which they will abandon if you start pushing and pulling them for wooden clubs), to the more professional haze-killers with no metals on them and their wicker shields and dueling canes, to mistings who only have one of the 8 powers to use on you (coinshots who fire objects at your, lurchers who pull you, pewter arms who are extra tough, etc) to enemy mistborns who have all the same powers as you, then maybe at the end of the game you might even fight an inquisitor with their enhanced powers and gruesome metal spiked eyes.
The Red Rising series would make a killer wargame, or 4X, or first person shooter.
Mount and blade style would work as well, assuming the first book. A paradox style prequel would also work. A frostpunk style leadership game/ hard space mining game for the reds. It has tons of potential for many types of game even within genres.