this post was submitted on 22 Feb 2025
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[–] kandoh@reddthat.com 8 points 1 day ago

No one wants to admit they want that stuff in a survey but those are always super popular

[–] Tezzerets_Tea_Time@lemmy.world 8 points 1 day ago (1 children)

I mean, maybe my friends are just weird, but I'm looking at the success of mass effect trilogy, BG3, the older dragon age games, etc and a huge talking point was always all the companions and possible avenues of romance and sex. That should never be the focus of the game, but it can be a substantial part of the overall experience and add a lot.

[–] hex@programming.dev 1 points 1 day ago

Teens these days.

I played and enjoyed BG3 too. but I'm an adult..

[–] lobut@lemmy.ca 7 points 1 day ago

I mean, I played Firewatch. It's part suspense and mystery but I felt there was a possible romance angle there that is hard to deny. You can make it platonic and straightforward but I remember feeling quite connected to the person on the other line.

Then again, I'm twice the age of a "teen" so I don't know if it fits.

[–] Thcdenton@lemmy.world 21 points 1 day ago (6 children)
[–] ICastFist@programming.dev 4 points 1 day ago

Never enough dakka.

Related game: Mothergunship

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[–] YarrMatey@lemmy.dbzer0.com 35 points 2 days ago (10 children)

I enjoy well-done romance in games. It's just a taste thing.

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[–] Blackmist@feddit.uk 28 points 2 days ago (1 children)

Who cares what teens want?

They don't have any money.

[–] Kolanaki@pawb.social 18 points 2 days ago (1 children)

Is that why no one cares what I want? Because I don't have any money? 🤔

[–] jerkface@lemmy.ca 3 points 1 day ago (1 children)

Money is the old economy. Teens have something that adults don't have that is infinitely more valuable than money: attention. This is how, despite having no money, teen taste and culture is so over-represented today.

[–] morriscox@lemmy.world 2 points 1 day ago (1 children)

They also will become adults. So hook them now. They might also have access to their parents' money.

[–] jerkface@lemmy.ca 3 points 1 day ago

I genuinely think that money is no longer the goal of the top economic echelon. Techniques for controlling how people spend money can be generalized into controlling all their behaviour; total power.

[–] Matriks404@lemmy.world 19 points 2 days ago

A romance story is good if's not half-assed and a game doesn't depend on it. 16-bit RPG's did it well.

[–] Hyphlosion@lemm.ee 7 points 1 day ago

I mean, that’s what fanfiction.net is for if you want to ship Bowser and Peach.

[–] cupcakezealot@lemmy.blahaj.zone 56 points 2 days ago* (last edited 2 days ago) (5 children)

bg3 was literally one of the biggest games of the year....

also the sims 4 has been going for years

[–] CH3DD4R_G0BL1N@sh.itjust.works 16 points 2 days ago

Hades was also HUGE and I find it hard to believe it was mainly for the gameplay as even I, a gameplay purist, have always been drawn in by Supergiant’s storytelling.

[–] The_Terrible_Humbaba@slrpnk.net 16 points 2 days ago (1 children)

The romance was the worst part of BG3, imo.

Too forced, every dialogue option is either slightly flirty (at least) or just telling them "fuck you and die".

Even when you say you just want friendship and avoid the most flirty options, it won't stop the game from trying to throw you in a romance. I hated that.

[–] 1SimpleTailor@startrek.website 9 points 1 day ago* (last edited 1 day ago) (1 children)

Yep. It did depend on the companion a bit, IIRC Shadowheart and Astarion's romances wouldn't be triggered unless the PC picked the flirty dialogue. But then there were some companions who would pursue the player. I hated how I couldn't just be Gale's Bro, and Halsin is just plain creepy.

[–] _skj@lemmy.world 11 points 1 day ago (2 children)

Gale has a problem where he interprets interest in his backstory as romantic interest. Which is kind of realistic, but no one wants to be on the receiving end of that in real life or in a game.

Like bro, put your dick away and tell me some gossip about Mystra.

The upside I guess is that a lot of cis straight men got to experience how uncomfortable unwanted advances are.

[–] Buddahriffic@lemmy.world 5 points 1 day ago

Maybe it was deliberate and intended to give some self awareness to some people who won't take no for an answer and keep trying.

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[–] kibiz0r@midwest.social 127 points 2 days ago (1 children)

You’re starting on the wrong end.

People want games that the devs care about making. Whether it has sex or friendship or romance or relativistically-accurate jiggle physics.

People don’t know what they want until it’s in front of them, but devs know what they wanna make.

[–] Qwazpoi@lemmy.world 39 points 2 days ago (1 children)

I think you hit the nail on the head with those points.

I've seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out.

For the original Halo they surveyed people who played who pretty much universally described the AI on the harder difficulties as being significantly "smarter". In actuality the only thing changed was enemies health pools and damage output and it was identical AI.

Gamers usually have a holistic experience with the games they are playing. There's definitely a place for user feedback to work, but devs don't look at a game the same way that people playing them do. Asking people who don't know how something works for feedback will give you perspective, but it doesn't necessarily lead to informed design decisions.

[–] AnarchistArtificer@slrpnk.net 21 points 2 days ago

"I've seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out."

I think this is a great example. You can't distill things down to a formula because these things exist in conversation with each other. An example that comes to mind is the game "Not Tonight", a Brexit themed Papers Please clone. Mechanically, it does very little to distinguish itself from papers please, but narratively, that's sort of the whole point: It being a clone specifically leverages the energy of "Glory to Arstotzka" to satirise the UK's institutional racism.

Surveys don't capture that games like this aren't just clones of Papers Please, they're actively in conversation with Papers Please

[–] kbal@fedia.io 177 points 2 days ago (5 children)

That's right "industry execs" — you just need to turn down the romance by 40% and the sex by 15%, add 50% more friendship and 25% more adventure, control for the desired level of political correctness, add just the right variety of behavioural feedback loops, and you'll have a maximally profitable game.

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[–] pyre@lemmy.world 39 points 2 days ago (1 children)

that's only true because most of you motherfuckers do robotic gamified romances that don't feel natural, heartfelt or interesting.

[–] match@pawb.social 3 points 1 day ago (1 children)

kids these days don't want sex they want to be held as they curl up in a ball and cry

[–] ShinkanTrain@lemmy.ml 3 points 1 day ago

Hey, me too

[–] zurohki@aussie.zone 137 points 3 days ago (10 children)

Just because you really enjoy golf doesn't mean you want every movie to have a half-assed awkward golf game stuffed into it.

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[–] Rhoeri@lemmy.world 13 points 2 days ago (1 children)

Been saying this for a long time now. Romance in video games is about as batshit-cringy as it gets and is a tremendous waste of time that could have been used to add meaningful content or fix stability issues/bugs instead.

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[–] ArcticFox@lemmy.ca 33 points 2 days ago (2 children)

As usual big business trying to figure out a cookie cutter formula to repeatedly make billions in profit. But games are creative, not formulaic.

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[–] sumguyonline@lemmy.world 18 points 2 days ago* (last edited 2 days ago) (4 children)

I as a video game enthusiast do not want my character to experience romance. It doesn't happen in real life the way it is portrayed in media, and it's fucking boring seeing it over and fucking over again. Gimme tragedy, gimme a problem I can solve, a mystery, or a war to fight. But romance, and sex, have not a damn place in those things. Developers of apparently every damn media have gotten it drilled into their heads that we want to read, watch, play thru, and otherwise experience their mental masturbation. Well I for one, don't fucking want to experience it at all. Gimme a story, and if you can't do it without pointless sex scenes then you don't have a fuckin story, you have a story about fuckin.

[–] hakunawazo@lemmy.world 38 points 2 days ago (1 children)
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[–] jjjalljs@ttrpg.network 24 points 2 days ago

I dunno. problems, mysteries, and war aren't usually portrayed realistically in video games, either.

[–] jerkface@lemmy.ca 3 points 1 day ago* (last edited 1 day ago)

Did romantic feelings have any place in Max Payne 2?

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[–] evilcultist@sh.itjust.works 61 points 2 days ago (8 children)

Big mainstream games that are heavy on sex, like Baldur's Gate 3, are a recent phenomenon.

Heavy on sex? Just which mods did the author install?

[–] Coelacanth@feddit.nu 48 points 2 days ago (9 children)

It's fairly accurate isn't it? Every single companion (bar Minsc and Jaheira - though the Jaheira romance was cut content) lusts for you with the uncomplicated ferocity of a hormonal teenager, some after having exchanged barely a sentence or two with you (looking at you, Halsin). There is a bear fucking scene, Mizora wants you for some reason and hell, you can even bang a god damn mind flayer.

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[–] sp3tr4l@lemmy.zip 34 points 2 days ago* (last edited 2 days ago) (3 children)

Maybe one day, someone in charge of making video games will ~~figure out~~ remember that compelling, unique, decently challenging and rewarding gameplay is the actual fundamental component of a video game, and that everything else is important, but ultimately secondary to that.

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