this post was submitted on 04 May 2025
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Me when I learned that Minesweeper actually had logic and you’re not supposed to just click randomly.

[–] SARGE@startrek.website 30 points 3 hours ago

Found this out completely by accident once after my sister and I played some Mario.

I had the 2nd controller still plugged in, and while shooting the ducks I stepped on the controller and the ducks moved differently.

From the on, every time someone wanted to play duck hunt I would grab a second controller and make it harder for them.

Bonus knowledge: the original game works by a light-sensitive sensor in the blaster tip, and when you pull the trigger, the screen goes black and a white square appears whee the ducks were, in a specific order. If the game controller detects the light square, it counts as a "hit" on whatever duck was in frame. You can cheat by pointing the blaster at a white light and pulling the trigger. It will just go through them one by one as you squeeze, thinking the light is the duck square.

[–] Phen@lemmy.eco.br 51 points 5 hours ago (1 children)

I had Duck Hunt but didn't have the gun to play it with - nor the knowledge that I needed the gun. Every now and then I would try and fail to figure out how to play the game.

So to me, Duck Hunt is a game about a dog that laughs at you.

[–] The_Picard_Maneuver@lemmy.world 18 points 5 hours ago* (last edited 5 hours ago) (2 children)

This must have been a common thing, because you're the 2nd person in the comments to mention this!

It's funny now to think that if you couldn't figure out a game pre-internet, you just didn't get to play it. I know that happened to me plenty.

(edit: curse you, Batman on Sega Genesis!)

[–] Phen@lemmy.eco.br 15 points 4 hours ago (1 children)

Back in the day we would often rent games for a weekend and sometimes we would get stuck at some point. There was one particular game that me and my friends really liked (Maui Mallard) on the genesis, but there was one specific point we didn't know what to do. Every now and then we would rent the game again for a weekend in hopes of figuring it out. The game had basically three buttons IIRC: attack, jump and special. You could also press attack and special at the same time for a different attack. So one day I was playing it and reached the point that we all got stuck, and kept trying to figure out how to jump out of the area I was in (there was a clear exit, but too high up). My brother saw me struggling and mockingly said: "come on, do a super jump" and that made me think: can I do special + jump too? I tried it and then learned that this combination allowed climbing through short gaps (and this was the very first such gap in the game - anywhere else the combination did nothing). I was the neighborhood hero for a while thanks to that.

[–] teamevil@lemmy.world 6 points 1 hour ago

NES Teenage Mutant Ninja Turtles, the original so many wasted weekends....BattleToads too.

[–] f4f4f4f4f4f4f4f4@sopuli.xyz 3 points 4 hours ago

We had tons of pirated Commodore 64 games. Some single-player games became two-player with my little brother; "OK, I'll drive the car while you try every key on the keyboard."

[–] MudMan@fedia.io 55 points 6 hours ago (7 children)

Gen Z/late millenials trying to interpret retro games they play on emulators with no manuals is the modern "people making extremely detailed marble statues because they don't realize Romans painted theirs".

That's how you end up with Blue Prince and Dark Souls and stuff.

[–] Bartsbigbugbag@lemmy.ml 10 points 5 hours ago

Tunic is really cool, it’s sorta based off the dudes experiences not being able to read and playing Zelda trying to use the manual to figure out wtf is going on, to my understanding.

[–] ArbitraryValue@sh.itjust.works 14 points 6 hours ago* (last edited 6 hours ago) (1 children)

I refuse to believe that Romans painted theirs. I mean, the evidence is clear that they did but it would look so terrible!

[–] MudMan@fedia.io 11 points 6 hours ago (1 children)

Yeah, and old games were just well designed with no handholding and absolutely didn't include full bullet pointed tutorials for the first hour in the manual as a matter of course.

[–] SARGE@startrek.website 2 points 3 hours ago (2 children)

Younger me would have been blown away that reading would help me beat games in the future.

For the record, I have a small library now but when I first started playing NES-N64 games, I absolutely hated reading and never would have cracked open the manuals.

[–] grue@lemmy.world 7 points 2 hours ago

Somebody made a good point in another thread a while back (or maybe it was The 8-Bit Guy in a youtube video?) that a lot of times the manual got read as you were riding in the car back home from the store since you couldn't play the thing yet.

[–] MudMan@fedia.io 2 points 3 hours ago (1 children)

What did you do during the ten minutes it took to load tape games? Or the ten minutes it took to install them from floppy? Or...

Oh, wait, NES/N64, huh? You were into rich kid games.

So what did you do while you were getting driven back from the shop by your valet or whatever you guys had at the time?

All joking aside, I bet there was some divide between console and computer players on that front. I had binders of technical documentation from flight sims and entire novellas that came in RPG and adventure game boxes. The "here's how to play through the first chunk of the game" tutorials were just one format for that stuff, but perhaps the most platform-agnostic of them.

And, of course, there were walkthroughs and guides in gaming magazines. Getting stuck and waiting for the next monthly issue hoping they'd cover the game was a subtle form of monetization for games journalists even then. "Pivot to guides" has happened before.

[–] SARGE@startrek.website 3 points 3 hours ago (3 children)

Lmao no I grew up in the 90s, and we only got cheap secondhand n64 games. The apartments I grew up in were in the middle of trailer parks, but they all owned the land their trailers were on so I'll leave it up to the reader to determine who was more bougie.

My dad was the one who wanted the consoles and he isn't tech savvy, so until I got my own money, it was always "plug and play" things, none of those new-fangled computers until Windows ME.

And hilariously, I got an old macintosh in the mid 2000s and had fun figuring everything out by trial and error based off what I knew of computers at the time. Even had the x wing game on several floppies.

I would have loved having a computer when you had to actually know how it works to use it.

I remember waiting for next month's issue of different gaming magazines... I never bothered knowing which magazine it was, I just waited for my dad to return from the store with whichever one he wanted that day.

Honestly I miss in-depth game guides with the two pages of ASCII art at the top.

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[–] The_Picard_Maneuver@lemmy.world 11 points 6 hours ago (2 children)

I'm interested in your take on what Blue Prince and Dark Souls are echoing, if I'm reading this right.

[–] Cethin@lemmy.zip 6 points 2 hours ago

Dark Souls is largely inspired by Miyazaki consuming western media without being able to fully understand it. He had to try to fill in the gaps himself. I assume that's what they meant.

A good example of this is Tunic, where the manual is not understandable at first, but you can figure out as you play. These games create very interactive world building where you're supposed to pay attention and piece things together yourself instead of being handed the solution.

[–] Rhynoplaz@lemmy.world 26 points 5 hours ago (3 children)

I think they're saying if you fire up some old NES games without the manual, you'll only learn from trial and error, and it's going to be hard as hell. (Even with the manual, they were not as forgiving back then)

Hence, people designing challenging games without instructions thinking THAT'S what the old timers must like!

[–] grue@lemmy.world 3 points 2 hours ago* (last edited 2 hours ago) (1 children)

Is there a database of scans of old video game manuals somewhere? Seems like something that would be great to add to stuff like RetroArch etc., along side the automatic download of box art and such.

Edit: @nocturne posted one downthread: https://www.gamesdatabase.org/all_manuals

[–] dadarobot@lemmy.sdf.org 1 points 1 hour ago

yeah i have this on emulationstation

[–] The_Picard_Maneuver@lemmy.world 9 points 5 hours ago (1 children)

Oh yeah, that makes sense.

Honestly, I do enjoy that though.

[–] taiyang@lemmy.world 2 points 3 hours ago

Yes, and that's why Dark Souls is fun. Lol

[–] subignition@fedia.io 3 points 4 hours ago

We do!!! Blue Prince is fantastic

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[–] LiterallyLMAO@lemmy.world 10 points 4 hours ago* (last edited 4 hours ago) (2 children)

The worst was games that required info from the manual to progress past a certain point, like star tropics. Rented the game and the rental place didn't include the manual? Shit out of luck. And no Internet back then to look it up, either. (Yes, I'm still bitter)

I remember some computer games would also do things like that to prevent copying the game from a friend, like requiring a certain word from a certain page before loading.

[–] The_Picard_Maneuver@lemmy.world 13 points 4 hours ago* (last edited 4 hours ago) (1 children)

I bought Sim City for PC at a used bookstore, and it didn't come with the reference page for a code it would ask you for after playing a certain amount of time.

Without this code, the game would turn on all hazards (tornados, fires, flooding, Godzilla, etc) and make itself unplayable.

[–] IHawkMike@lemmy.world 10 points 4 hours ago

Also it was black on red to make it harder to photocopy. I remember my mom being proud that she'd used the filters on the fancy copier she had at work to copy this sheet.

[–] dan@upvote.au 4 points 4 hours ago (2 children)

There were rental places that didn't include the manual?

[–] teamevil@lemmy.world 2 points 1 hour ago

One manual... where'd they get a replacement...it was like a library book, you had to return it.

[–] njm1314@lemmy.world 9 points 4 hours ago (1 children)
[–] dan@upvote.au 3 points 4 hours ago (2 children)

Whenever I rented an N64 game, the manual was in the box, and the store would check to ensure the manual was there when you return the game. That was in Australia though, so maybe it was different in your country?

[–] BlueSquid0741@lemmy.sdf.org 2 points 1 hour ago

You can’t really generalise by country in this. Where I lived (NSW South coast) you didn’t even get the box. All the game cartridges were being the counter in a separate generic box with the name printed on it. The real boxes on the shelves were empty and you didn’t get to take them home.

[–] nafzib@lemmy.world 3 points 3 hours ago (2 children)

Yeah, here in the U.S. at Blockbuster you would get a clear plastic case that held the game cartridge and that was it. They must have still kept some of the original boxes in their storage though, because I bought a used copy of Mega Man X for SNES from Blockbuster and it came in it's original box, but with no manual.

[–] grue@lemmy.world 2 points 2 hours ago

I'm willing to bet it varied by employee diligence. I think it's much less likely to be a company policy of not giving out the manuals to renters and more likely to be that they didn't quit renting the game after somebody failed to return the manual.

[–] njm1314@lemmy.world 2 points 2 hours ago

Same for Hollywood Video. I don't think you ever got manuals. At least not the ones near me.

[–] aeronmelon@lemmy.world 16 points 6 hours ago (1 children)

If you press F in Skifree, you can outrun the snow monster.

[–] baines@lemmy.cafe 3 points 4 hours ago

lies! my childhood refuses to believe this

[–] B0NK3RS@lemmy.world 6 points 5 hours ago (3 children)

This reminds me of the MGS one where the frequency for Meryl is on the back of the game case.

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[–] Galapagon@sh.itjust.works 14 points 6 hours ago

I didn't have the gun, but I had duck hunt, so I could only control the duck. Needless to say I didn't play much duck hunt

[–] brax@sh.itjust.works 4 points 5 hours ago

I've known about it since ii had the game as a kid in the early 90s because of the manual. It's def been in there all along lol

[–] JovialSodium@lemmy.sdf.org 9 points 6 hours ago* (last edited 6 hours ago) (1 children)

I fell like I was aware of this (much time has passed), but I think it's something we discovered by trying it out of curiosity.

[–] Albbi@lemmy.ca 4 points 5 hours ago (1 children)

Back then, stuff like this spread by word of mouth somehow very effectively. I'd have a friend over and they'd just pick up the second controller and laugh when I missed the shot.

There were a bunch of other things like the cheat code in Doom, the Contra code (although I think I saw that one in a magazine) putting the Warcraft 2 game disk into a CD player to get a secret audio track.

[–] Tarquinn2049@lemmy.world 2 points 4 hours ago* (last edited 4 hours ago)

The Blizzard songs were all also possible to play from the game install directory, too. Almost all of their early PC games had one of those. But yes, since they were a properly mastered audio track on the CD, they would play on regular music players too, which could be a really fun trick to show friends.

[–] InvertedParallax@lemm.ee 9 points 6 hours ago (1 children)
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[–] nokturne213@sopuli.xyz 3 points 5 hours ago
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