Remake all the Star Wars space sims and bring them completely up to date.
I will die happy if someone does this.
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Remake all the Star Wars space sims and bring them completely up to date.
I will die happy if someone does this.
If someone were to cross MS flight simulator with X-Wing vs TIE Fighter...
Do I have the power to force amicable licensing deals? If so a Marvel vs Capcom title worth the franchises name. If not, new Soul Calibur.
Evolution themed team combat game. Both teams start with a basic set of skills and abilities, claws, teeth, etc. And as you complete objectives (capture the flag, killing an opponent, etc) you get to evolve new traits. Think competitive Spore, with hints of TF2. There could be different maps based off of environments, deserts, oceans, rivers, mountains, with each having their own environmental hazards to contend with.
Original game concept:
Improve on old games:
A proper remake/remaster of Final Fantasy 7 while keeping the original turn-based combat, pacing, and story.
A true sequel to Shadow of the Colossus.
New Burnout game with proper tracks instead of open world.
I would make a game like Anthem, but good. I loved many aspects of that game: the exosuits, the co-op focused gameplay, the open world, and yes, I like looter shooters.
Other things I would do: -Combat/traversal would be a bit more ground-based. There would be jet-assisted jumping and maybe limited flight, but not sustained flight -A modular weapon system. Take a base handgun/long gun/launcher/etc and modify it to be rapid-fire, scatter shot, sniper, target-chaining, or whatever else. -A post-apocalyptic world with a harsh environment that requires vehicles or exosuits to get around in outside of established towns/shelters.
Other game Ideas I had: -A single-player story-driven game where you play as a battlemage in your nation's military. The setting would be somewhat modern-day with magic. Due to the presence of magic, guns would be extremely limited or nonexistent, and I think would be an interesting idea to explore. -A gacha game without the gacha. I like games like Genshin Impact with the open world, exploration, characters to collect, team building, and regular content updates, but without the predatory monetization and focus on dull grinding and daily-logins to drive engagement. I'm not sure how feasible this would be without the amount of revenue a gacha game brings in, though. MMOs kinda do this, but I would want to build my own party, rather than play a single character.
Side scrolling fighter like X-Men or TMNT only Magnus: Robot Fighter:
https://en.m.wikipedia.org/wiki/Magnus,_Robot_Fighter
They had a great opportunity when they did Turok but somehow missed licensing Magnus.
Assuming I kept creative control throughout the entire project, I'd love to make Castlevania: 1999 - the epic story of how Julius Belmont killed Dracula once and for all. Man, I get hyped just thinking of how cool seeing Julius at his peak would be, considering he destroyed entire rooms of the dark castle as an old man.
Morrowind with online multiplayer. Don't get me wrong, I like Skyrim and ESO is cool, just different. But I enjoyed my Morrowind experience and would love to see it modernized in some ways, mostly visual
In addition to Tamriel Rebuilt, there's TES3MP, which adds multiplayer to the OpenMW replacement engine.
Just thought of another one, a narrative game but where the leitmotifs are constructed like Arabic roots and templates, IE 3 note progressions and chords to assign affiliation and frames to put them within that shows their narrative role in that affiliation.
Deus Ex revival. Honestly that's probably cyberpunk but you can never have enough games in the genre IMO.
What Anthem the Game could have been. There was SO much potential and they threw it all away!
I've had an idea for a while but I'm not exactly sure how to make it work the way I want it to. The basic idea is that I want a game where not only are there multiple playable characters but each character would have there own game genre. The idea started off as a combination of a personal joke about both Armored Core and Ace Combat sharing acronyms and the fact that I don't think I've every really seen a game where, if it has multiple playable characters, that the gameplay is really that different. Then it snowballed when I started thinking about how that would work and I thought about adding other games like Kingdom Hearts, Resident Evil 4, Besieged and Fallout/Elder Scrolls.
I know for sure that I'd want the game to be kind of complex for every character because I also like it when games give you the option to build the character you want to play as and allow character builds to be vastly different. As part of this, the game would also have magic, modern firearms and possibly futuristic technologies while keeping everything balanced so that more "primitive" weapons are still worth considering.
I think that in order for a game like this to work it would have to either be determined by the character as well or possibly just mission based like how the "AC" games are (or at least were, I've only ever played the PS1 and PSP games for both of them).
If you want to scratch that "players have their own genre" itch, you might look for asymmetric gameplay. There are a few video games, Death by Daylight being the most famous, but many in the "monster vs party genre". There's a shark one I can't remember the name of, and a few eothers. There's also Davigo, a VR game where the VR person plays a giant floating head that tries to smack a little person running around, played by your friend on a regular PC in FPS mode.
Sort of tangent to those game, of course there's your hero shooters and MOBAs, which are much more aligned objective wise but with very different gameplay per hero. I'm a sucker for DOTA which has very different heroes, and then there's your Team Fortress or Overwatch style FPSes too.
You've also got really expansive games where you have access to all the gameplay loops but people can pick what they want. Think like a multiplayer Stardew Valley. Elite Dangerous comes to mind as a game where you can go do space dogfighting, space trucking, exploration, or mining - and they all play pretty differently. You can even combo, like mine dangerous areas with a fighter escort to protect from pirates who want to fight.
Really outside video games, but closest to what you're talking about you might like the board game Root. It is a board game (though there's a PC version), but it plays VERY differently depending on which forest creature you are. Cats play a traditional conquer and control (think Risk), the Birds play an action chaining card game (think like a deck builder), the Racoon does his own like exploration game, etc. but they all interact in different ways when their goals come at odds with another. It's an awesome, super creative game. Big fan.
An open world, open ended, Way of the Samurai game...with all of the mechanics and branching stories and and and and and... basically any of the WotS games but on a massive scale and not 3 hours long.
A recent SimCity that is great.
Banjo Threeie. Playing through those first two games with my younger brother are some great memories. I would convince him to take a week vacation so we could play through it uninterrupted.
I would call it "world" and it would just be a hyper detailed 1:1 recreation of earth. It would be more of a game engine than an actual game. So if you wanted a FPS you can do that. Want to build cities? you can do that. basically the use for it would be limitless.
We already have Outside. I haven't been able to escape the sandbox yet and get to the GM console, but I'll keep trying.
World of darkness MMORPG, it has all the different WOD games in the same world, but they interact differently, so all the different vampires, wear wolves, wizards and demons.are vying for power in their own way, and the hunters are going full pvp, and changelings at just vibing.
Something like Avatar but with more humanity fuck yeah
Totally dynamic from every level and fully integrated between mobile and PC. I would build a real time strategy game that encompasses space civilizations that span planetary systems, overhead strategy, and a first person individual level. I would put in place elements where recruiting human participants in a collective dynamic is important but not required for marginal success.
Most of all, I would add game theory at all levels where fighting, killing, and waring is a disadvantage to more complicated social and political elements along with exploration and adventure. I would not restrict the explicit nature in any way. I would use all of it for a hard SciFi social critique, as all SciFi really is under the surface. And I would totally avoid the dystopian nonsense and fantasy magic bullshit like FTL travel, and aliens of any kind.
An asteroid mining game in the style of shipbreaker, possibly same universe. The asteroid(s) should be more realistic in that they are far apart (maybe closer if you're mining in a ring, Saturn?) and surface is gravel-like. Cost-benifit of mining and returning certain materials, or using them as needed.
An Assassins Creed game set in feudal Japan based around the samurai.
I have two and i would have to flip a coin.
1: Make a First Person Investigative Horror game with Xcom style mechanics. You travel all around the world investigating anomolies, recovering artifacts, and occasionally have action levels where you have to eliminate a cult or something like that. I'd like to use a Call of Cthulhu style stat system with some changes, where you never really increase your base stats, but your skills can increase. I'd want cybernetic enhancements to allow for actual increases to survivability and combat. Idk, I think it would be really awesome.
2: I want to make a space game like Elite Dangerous but with the ability to use RTS elements to make empires. Somethin like Mount and Blade with X4 and Eve Online, but with the actual scale of ED. Landing on a planet and taking a settlement to gain some control, buiding fleets and stations to solidify that control, negotiating with other empires and factions, and building armies for ground invasions on highly populated worlds. I just really want to start out with like a single ship or a tiny middle of nowhere station or settlement and grow a huge empire from it. And like early on, you would have stuff you think is powerful, but then you encounter actual military ships and they wipe the floor with you, so have to do more hit and run tactics before facing them head on. And maybe empires could have different tech levels, so a pirate gang has mostly civi ships with guns while a small size democracy has medium tech military units with some civi support ships and autocratic empires have huge capital ships, capable of glassing planets. And later on, you start getting attacked by things from the deep void like Reavers from Firefly and later Chaos demons from Warhammer. Maybe you know the Chaos demons exist and you need to build a powerful empire if you have any chance to survive.
And ship interiors, at least like X4.
I'd just pay The Fun Pimps to get their game out of alpha. Of maybe Savage 3.
A VR shooter of the Most Dangerous Game
X4 Foundations with realistic solar systems and landable planets, and set in the full Star Wars Galaxy with all the Star Wars assets.
Left for Dead 3
I'd redo shadowrun so it was fps but with access points for hackers riggers etc. so combat may take place here, but support staff is x miles away. AI badies so it's not a cake run.