It's a invented problem to justify always online DRM.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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Of course. And it will just lead to a situation where you will need to pirate a copy to be able to play it offline.
These schemes only give paying customers a worse experience than pirates.
This also of course means you can no longer play the game after they take down their servers.
Then the team preserving a private server gets hit with a cease and desist
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Deeply unserious game franchise
Except it's also somehow the most successful.
Not surprising, it's like the mcu, they don't have any new ideas or even good old ideas but they just have to keep shoveling the shit out because it's profitable.
The smug sensation i get knowing cod games are bad and not fun anyway
Why the fuck do there need to be so many call of duty games when they've been the fucking same for a decade now
Because the playerbase moves to the latest game on release and the multiplayer of the older games stops being fun because it's exclusively tryhards.
They've made them for years, amd now with recruiting at it's lowest level in years, they certainly aren't going to stop now.
They release each game for 60-80$ sometimes more and some people buy it anyway. It's really unfortunate.
AAA studios have invested higher and higher budgets to seek larger and larger audiences to deliver lower and lower quality products.
Indies don't have the same budget problems, so a smaller investment can still be successful with a smaller audience. That's why Indies are killing it these days.
it's not even about larger audiences anymore no one introduces 4k texture streaming into their game to reach a bigger audience. it's about milking their already existing fanbase with a new price tag, and a new slew of predatory microtransactions.
Yes, that adds a compounding factor. Instead of efficiency, they try to sell the largest package and milk as much as they can.
Oh no I was really looking forward to call of duty (and this is true) number 21
what will I do now
Texture steaming you've gotta be shitting me
In a socialist society I could maybe almost make a case for this not being a completely stupid and terrible idea
In the world we live in however, Cox Cable limits my fucking downloads each month and there’s no way in hell I’m hitting my data cap to stream CoD textures that could’ve just been on my system the first time
When the fuck did that switch happen btw? When I was a youth I remember having strict data caps on mobile data but wired internet to your house didn’t have limits because that’s not how the infrastructure works and limits make no sense. Now it’s the opposite, I get close to my data cap for my home every month but only the absolute bare minimum cheapest phone plans have caps.
In a socialist society everyone would be playing open source TF2 and Minecraft on community run servers until the sun explodes.
What a world!
Reading this shit make me feel slight happiness that strategy games fell off that AAA rating
I am continually amazed at capitalism's ability to take each new innovation and invention and use it to do something unnecessarily shitty with it.
I guess we all have our clog smash moments.
What if the player has a bad internet connection? Will the textures be blurry? Idiotism of biblical proportions.
This is one of those things that they will continue to get away with because people will continue to buy it literally no matter what they do. I don't think individual actions in "I won't buy this" matter systemically but when it comes to stuff like this it definitely does matter.
I saw an ad for this, I burst out laughing when they subliminally flashed the illumanaughty pyramid thing.
They know their audience lol
Capitalism innovates
Gamers deserve it for continuing to support imperialism the video game
i mean sure if you don't want any customer outside of dense urban areas from rich countries just make your game constantly download 4k textures. also when did Activision hit black ops 6? i always think black ops 3 was just released yesterday.
Call of Duty slowly destroying itself by being shit AND consuming an obscene amount of drive space
the us state department does not pay for optimization and good compression, okay
I misread this as 300mb and briefly thought it actually made some amount of sense. (I mean not including the textures is still for always-online DRM, but at least you're getting a smaller download size in that world)
Oh look even more reasons to avoid this brain damaging propaganda of a franchise.
maybe stop using those shite quixel assets in 4k resolution then? Maybe you could learn a thing or two from vfx production?
Yet people will still buy it and the cycle continues.
the recent mw2 was ridiculously rife with hackers, i watched a friend play and every killcam had obvious aimbot locking on through walls. cross-platform gaming was a mistake, pc players deserve their virtual gulag. also i can't even fit 300gb on my internal drive, unless it was the only game installed.
i can't even fit 300gb on my internal drive, unless it was the only game installed.
That's why they're inflating the size like that, because they want to occupy as much space as possible and be as much of a pain to reinstall as possible so people get rid of their competitors and keep them around forever instead. It's a toxic competitive adaptation that's been getting progressively worse over the past decade or so since the strategy has worked out for them so far.
hard drive imperialism