this post was submitted on 29 Dec 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

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[–] ArbitraryValue@sh.itjust.works 140 points 1 week ago* (last edited 1 week ago) (7 children)

Binary morality system where you can only choose between being a normal person or a mass murdering psychopath. Then your decision has no consequences.

[–] Dagnet@lemmy.world 87 points 1 week ago (5 children)

Dialogue system that gives you 3+ options which change literally nothing

[–] FooBarrington@lemmy.world 40 points 1 week ago (4 children)
[–] PuddleOfKittens@sh.itjust.works 44 points 1 week ago (5 children)

No feedback when hitting enemies, besides generic blood splashing and maybe a stumble

Way more health than is necessary or interesting on enemies

Combat system is mindless and boring

Quests are full of "go to this cookie-cutter dungeon, clear it out and bring me the MacGuffin at the end" on loop.

The game has lots of bugs that were in the previous 2 games, and were patched in the fan-patches of both the previous 2 games.

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[–] bjoern_tantau@swg-empire.de 109 points 1 week ago (2 children)

Although it has a PC version nothing can be configured.

[–] ch00f@lemmy.world 29 points 1 week ago (2 children)
[–] taladar@sh.itjust.works 20 points 1 week ago (2 children)

You mean erratically fluctuating 3-30FPS just as the game wants you to go through a jump puzzle that requires precise timing and of course physics calculations are based on display FPS.

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[–] SelfProgrammed 89 points 1 week ago (3 children)

Menus use a virtual mouse cursor even though you're playing with a controller.

[–] chemical_cutthroat@lemmy.world 61 points 1 week ago (3 children)

Don't forget you have to hold the button for 5 seconds while an animated circle fills to ensure you are clicking on the button you want to click on.

[–] Ookami38@sh.itjust.works 23 points 1 week ago (2 children)

I want to find the person who decided that was the way. Hold actions are great, if there's ALREADY a press action and you're out of buttons. If there's no press action and I have to hold your button just because, you're bad designers. If you're THAT worried about someone doing something on accident, give me the option to disable it. You don't get to advertise 80 hours of gameplay when 20 of that is holding a button for the UI to work.

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[–] esc27@lemmy.world 69 points 1 week ago (4 children)

Every single shelf, cupboard, sack, discolored patch of dirt, hollow tree, etc. Is lootable. 99.9% of the loot is useless. The remaining 0.1% is key to solving several quests and/or the best stuff in the game.

[–] Corkyskog@sh.itjust.works 19 points 1 week ago* (last edited 1 week ago) (2 children)

Oh my wife would love this game, that's basically all she likes to do in games. Someone needs to just make thief simulator for her.

[–] Frog@lemmy.ca 26 points 1 week ago (5 children)

Months after Red Dead Redemption came out for the PS3, my friend asked me why I didn't beat it yet. He opened up my inventory and he saw more hunted meat he ever thought someone could accumulate.

All I did was hunt in the game. It was one of the best hunting games of all time.

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[–] Sonotsugipaa@lemmy.dbzer0.com 60 points 1 week ago (3 children)

Gameplay heavily based on dodging and careful movement, but you can only dodge by double tapping movement keys or the stick

[–] chemical_cutthroat@lemmy.world 48 points 1 week ago (2 children)

Wow, my controller just broke on it's own. It was right there on my desk, and then I read your comment, and it snapped itself in half.

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[–] spankmonkey@lemmy.world 57 points 1 week ago (2 children)

Pointless inventory management and crafting.

[–] adarza@lemmy.ca 41 points 1 week ago (1 children)

inventory expansion slots only available for ~~purchase~~ rent with real money.

[–] odium@programming.dev 26 points 1 week ago (1 children)

pay to win gacha/lootbox mechanics

[–] Object@sh.itjust.works 15 points 1 week ago

"Losing the 50/50"

[–] bob_lemon@feddit.org 20 points 1 week ago* (last edited 1 week ago) (2 children)

Inventory is limited by item weight.

Discarding items requires 3+ button presses (per item)

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[–] RandomVideos@programming.dev 55 points 1 week ago (10 children)
[–] taladar@sh.itjust.works 40 points 1 week ago (9 children)

Some items also rot, the rot timer doesn't stop in the unskippable cutscenes and maybe even continues ticking down while you are not playing.

[–] Comment105@lemm.ee 21 points 1 week ago* (last edited 1 week ago) (2 children)

With the result being effectively that almost all provisions you looted yesterday are rotten the next day. The exception being salami, which last a few more days, but eating too much of it makes you take damage after going to the bathroom. You also get a stacking debuff.

The only way to not have to eat the salami will be to log in within 8 hours of picking up some veggies or something. 8 hour rot timer.

Further, the only canned food in the game will be decorative unlootable assets. You will notice this and it will annoy you. Especially because there will be a campfire asset used repeatedly in both the world as decoration and in rest stops as an interactable. (As a general crafting station that includes an option to cook meat to reset the 8 hour rot timer, but also has the options to make and repair clothes, etc. Having it be just a cooking station would be too visually appropriate.)

That campfire asset will always have the same opened half eaten can of beans in the same place with ridiculously detailed modeling of the sheared metal rim, and an equally detailed model of a can opener lying in the dirt next to it. It will seen like an intentional prank. It will be an internal community joke. It will later become clear it was a bought pre-made asset and the developers will seem to not understand why it's funny when the topic is brought up, and will try to use the opportunity to explain the merits of their food system. It will be a confusing, frustrating, and stressful time for the community.

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[–] Boxscape@lemmy.sdf.org 54 points 1 week ago (2 children)
  • DLCs out-the-ass Paradox-style.
  • Escort quests/missions where the NPCs move at a speed between the player's walk speed and run speed.
[–] NakariLexfortaine@lemm.ee 32 points 1 week ago

The entire game is a series of chained together escort quests through dangerous territories, at awkward speed.

With extremely frequent pauses so the NPCs can spend 40 seconds fawning over the exact same flower they saw two feet back.

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[–] fakeman_pretendname@feddit.uk 51 points 1 week ago (1 children)

Why are they starting with "starting the game"?

They forgot to start with a kernel-level anticheat and a pointless, slow to load "need an account, always online" launcher.

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[–] GraniteM@lemmy.world 48 points 1 week ago* (last edited 1 week ago) (2 children)

Equipment can be upgraded, but only through an enormous amount of tedious grind for tiny incremental improvements.

By halfway through the upgrade tree, all the equipment is overpowered and will make any boss fight trivial, including the final boss of the game. All additional upgrades are meaningless.

You don't get to see the real ending unless you fully upgrade all the equipment.

[–] Hudomi@lemmy.world 22 points 1 week ago* (last edited 1 week ago) (8 children)

Upgrading the equipment has a chance to fail and waste all your resources. The chance to fail increases with every level.

Bonus points: Failing destroys the equipment and you need to start over from scratch.

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[–] VindictiveJudge@lemmy.world 18 points 1 week ago

There are also four normal endings and a true ending. You can only see the true ending after getting all four normal endings. There are multiple branch points in the story leading to the different endings so you have to start almost from the beginning to find a new one. The true ending is on a wholly separate route that is 99% identical to the one leading to Ending A. There is no new game plus, so you have to start from scratch each time. The true ending boss, unlike the other ending bosses, is absurdly over tuned and the only enemy in the game that requires you use or even know about several obscure mechanics, and even then requires you to have all upgrades maxed out and be near the level cap to even stand a chance.

[–] InFerNo@lemmy.ml 40 points 1 week ago (9 children)

Driving mechanic where you steer where you look, making it impossible to drive straight while looking around or behind you.

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[–] SatyrSack@feddit.org 37 points 1 week ago (1 children)
[–] bjoern_tantau@swg-empire.de 46 points 1 week ago (1 children)

Probably from The Last of Us where you have to help a companion character reach a higher ledge which slows down gameplay.

[–] Wrufieotnak@feddit.org 29 points 1 week ago (6 children)

But... That is a disguised loading screen. The ones everyone complained about as well. The game has to load the data at some point. So either it's completely being removed from the game via a screen or something like "boost me up" or crawling through the caves like in the new God of War.

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[–] quixotic120@lemmy.world 35 points 1 week ago (1 children)

A currency system where the game has a normal currency that you can earn via tasks but that currency is artificially nerfed because there is an additional “premium” currency that is only available either in extremely paltry amounts that have to be saved over months of grinding or spending actual cash. Also there’s a ton of stuff that can only be purchased with large amounts of premium currency

A subscription for basic services like multiplayer or a song catalog even though you just paid $70 for the game

High paced action game that suddenly grinds to a halt for a forced stealth section that was clearly tacked on and poorly designed

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[–] rtxn@lemmy.world 35 points 1 week ago* (last edited 1 week ago) (5 children)

> escort mission with walk-and-talk exposition dump
> keep close to the escort target or the radio will yell at you
> faster than walking
> slower than running

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[–] sepiroth154@feddit.nl 35 points 1 week ago* (last edited 1 week ago) (5 children)

Huge amounts of foreshadowing, but the story is already very predictable.

Motion controls.

Very long unskippable cutscenes before all bosses.

Hitboxes that make no sense whatsoever.

Voice Actors that really want to be somewhere else. (perhaps with full bladders?)

All cutscenes are slideshows.

A huge open world, with massive Travel distances and no fast travelling, and theres nothing to explore.

[–] Dave@lemmy.nz 15 points 1 week ago (4 children)

Very long unskippable cutscenes before all bosses.

It's probably assumed but just to be clear - the save point is before the cutscene, so if you die then you have to watch the cut scene again every time.

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[–] YungOnions@sh.itjust.works 34 points 1 week ago (4 children)
  • Escort Section where the person you're escorting moves at a slower pace than you do, forcing you to jog, walk, jog all the time.

  • Want to quit the game? Sure go into the menu, click Quit Session -> Are you sure? -> click Yes -> Loading Screen -> Game menu -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Unskippable game title intro -> sub menu with Quit Game, Continue Game, New Game -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Desktop

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[–] 2ugly2live@lemmy.world 31 points 1 week ago* (last edited 1 week ago) (2 children)
  • Lonely? Don't worry, the main character is never going to shut up and will comment on every single thing with lines that won't get old at all.
  • Yeah, you can play with your friend... After hours of gameplay, once you both have this super special item and only for certain, boring ass missions.
  • You need an account, and we have no native sign up so we're going to open up a completely different window while you try to drag your mouse awkwardly with the controller. Yes, the cancel button is very close to the confirm, no there's no confirmation, and yes you'll have to start this shit from scratch.
  • Escort missions, but the escort won't get out of the fucking way, and your shots can kill them.
  • Currency systems that are just currencies within currencies, within currencies.
  • The items are easy enough to see, but you have to be in just the right location to pick it up.
  • There's a save screen, but nothing actually pauses.
  • I know 99% of games use similar buttons for different functions, but what if we switch it up, just for giggles? Let's make "jump" the R1 button!
  • You can drive, but it's on ice physics. And, yes, there will be a chase sequence that's going to take you a very, very long time.
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[–] Odo@lemmy.world 31 points 1 week ago* (last edited 1 week ago) (1 children)

Don't forget a save point right before the unskippable cutscene and overly difficult boss fight, so you get to watch it over again every time you die.

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[–] collapse_already@lemmy.ml 27 points 1 week ago (1 children)

You guys are forgetting an annoying encumberance system where in order to pick up the heavy object (example: plate mail) you have to drop a light weight object (example: ring) because you are out of item slots.

[–] PM_Your_Nudes_Please@lemmy.world 21 points 1 week ago* (last edited 1 week ago)

Worse: Both encumbrance and grid inventory management. Can’t pick up that plate armor because you need to re-Tetris your inventory around to make room for the 4x6 plate armor icon. And no, you can’t rotate items to make the armor a 6x4 instead.

And after you organize your entire inventory to fit the armor, you still can’t pick it up because it’s too heavy.

[–] fox2263@lemmy.world 26 points 1 week ago (1 children)

Need an account to begin the game even though it’s single player.

After logging in the game updates and requires a restart. Even though you updated outside of the game.

The menu is a convoluted mess with lots of areas all having notification icons.

Lots of DLC with adverts for the DLC menu.

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[–] dharmacurious@slrpnk.net 22 points 1 week ago (3 children)

Instead of walking/moving with a your joysticks, you use them to point a fucking mouse cursor and click on the ground where you want to go, like that shitty walking dead game on playstation

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[–] Fizz@lemmy.nz 22 points 1 week ago (1 children)

Rarity tiers but every weapon is the same boring shit.

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[–] sp3tr4l@lemmy.zip 20 points 1 week ago* (last edited 1 week ago) (2 children)

If singleplayer:

A complex transmog system that has gacha style of different 'currencies' (shit tier crafting ingredients) and layers of abstraction, some of which functionally require being subbed to a battlepass which allows you to purchase some necessary key items to the transmog process only after you've done all your monotonous dailies for 3 weeks without missing a single one.

If multiplayer:

'Radiant' style quests revolving around escorting a low health, brain dead at path finding npc, which walks slower than your run speed but faster than your walk speed, through a PvP combat zone, who frequently has random mental breakdowns and must be reassured everything will be alright through a 22 step dialog tree process, which is largely randomized everytime, in order to keep them moving.

You and the npc can be killed during conversation segments, which you cannot exit from at whim, you must complete the dialog tree successfully to regain control of your character and exit the 'cinematic dialog' mode.

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[–] Blackmist@feddit.uk 19 points 1 week ago (1 children)

MHW was a game desperately in need of a paper manual.

Flashing up pages full of text during the tutorial is flat out obnoxious.

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