Just finished the first act of Clair Obscur. I'm absolutely loving the game, the combat is immaculate and the story has me utterly gripped, but I'm having to play it in 15-30 minute bursts because it keeps crashing. I think I finally found a combination of cpu and gpu settings that keep it stable last night (a whole hour and half of uninterrupted play!), but I don't understand at all why they work. The gpu is heavily underclocked with the minimum clock turned way up, while the cpu is slightly underclocked and undervolted. For some reason this hasn't affected my framerate at all, just made it run without crashing (either just the program or the entire computer).
Anyway, the act 1 to 2 transition and story and gameplay consequences have blown me away yet again. It's such a ridiculous game, no element of it is really new as such, it draws them all from other games, but every element is so perfectly executed and integrated with the other elements that it's almost awe inspiring. The art, body language, the voice arrangement (if you can name another game that has characters talking over each other that isn't Lost Odyssey I will give you a brownie point), the unique character mechanics and abilities, the dodging and parry, the pictos and lumina, the exploration, and now the story and mechanical integration of a new character joining has me questioning the entire character interface and what it hides. It's almost enough to entirely distract me from how much I hate the French